mike chambers | about

Canvas

JavaScript Voronoi port

I have always been amazed by some of the digital art work that Mario Klingemann (aka @Quasimondo has created using with Voronois. After doing some searching, I found an early ActionScript 1 Voronoi implementation that Mario did, and I ported it to JavaScript. I wanted to share the results: Here is a graphic I created by playing around with the code: The code is pretty much a straight up port, with some minor optimizations for JavaScript.

Example : Creating spiral designs with Canvas, JavaScript and EaselJS

I have been having fun playing around with JavaScript, the HTML5 Canvas element and EaselJS lately, and have been building a lot of small experiments. I wanted to share a simple one I created, which creates spiral designs. The example was pretty simple to put together, but is fun to play with, and can make some pretty nice patterns / spirals. I have uploaded a couple of images that I have created using the example:

PixelFlow : EaselJS / Canvas Dynamic Graphics Example

If you have happen to have been watching my Flickr feed for the past week or two, you have probably noticed that I have been playing around with creating some graphics using Canvas and EaselJS. What started as a simple EaselJS experiment, quickly morphed into an excuse to build a mini app / example and play around with some of the new HTML5 and CSS3 features. The example I created (named PixelFlow) is a simple example / app that allows you to choose an image, and then create some designs using the colors from the image.

Detecting Canvas.toDataURL Support in Browsers

I am wrapping up a code example that uses the Canvas.toDataURL API to save canvas data to an image. I am almost done, and was doing a final round of browser testing when I noticed that my example wasnt working on my Android based Google Nexus One Device (2.2.2). After some debugging, and then Googling, I discovered that the Canvas.toDataURL API is not implemented on Android (you can view the bug report here).

Setting the background color when generating images from Canvas.toDataURL

One of the cool features of the HTML5 canvas element is the toDataURL method. This returns a Base64 encoded image in the form of a data url string. Among other things, this can be displayed directly within an IMG element on the page, or sent to the server so the image can be saved. However, one thing that I found out this weekend is that there is no background color for the image returned from toDataURL.

EaselJS / Canvas Generative Graphics Flickr Set

Just a quick note, but I have created a Flickr set which contains some of the generative graphics I have been creating using canvas, JavaScript and EaselJS. UPDATE: All images have been archived here from Flickr. You can view the set here. I haven’t released all of the code used to create all of the examples, but I will release the code / examples as I finish them. Ill post new images on the set whenever I create something I think is interesting.

Layering Multiple Canvas Elements using JavaScript and EaselJS

If you run my EaselJS Drone Follow example from yesterday on any non-Android / iOS computer / device, you may notice that a graphic is drawn between the mouse touch point and the current position of the drone. This is done by managing and drawing to two canvas elements and is provided to help make it clear what the drone is following (your mouse) and which direction it is currently heading.

EaselJS / Canvas Example : Follow Drone

As I posted the other day, I have been spending some time playing around with dynamic drawing with the HTML5 Canvas element and EaselJS. I have put together quite a few examples and experiments and will be posting them (along with what I learned from them) over the next couple of weeks. The first example I want to share is a simple one which I call “follow”. It basically uses EaselJS to create a snake like shape that follows you mouse.

Getting Started with the Canvas Element and EaselJS

One of the features of HTML5 that developers are most excited about is the Canvas element. The Canvas element essentials provides a bitmap canvas for dynamically rendering shapes and bitmap graphics. It is very similar to the Flash Player’s Bitmap and BitmapData classes. However, working with the Canvas element can be difficult, especially if you need to manage, update and or / animate multiple shapes and bitmaps. Unlike the Flash Player, the Canvas element does not have a concept of a display list or individual items to render.
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