Conflict of Heroes Mobile Reference

Chit Reference

chit reference
Rules Section 2.2

Pre-Round Sequence

  1. Flip Counters to fresh sides.
  2. Smoke : Reduce or remove.
  3. Reset CAPs : Deduct one per casualty.
  4. Action Cards : Take card(s) if called for.
  5. Target Off-Board Artillery for next turn's resolution.
  6. Resolve Off-Board Artillery targeted last turn.
  7. Prepare Reinforcements
  8. Roll for New Round Initiative
Rules Section 2.0

Turn Steps

During a player's turn, he may take one action, stall or pass.



A player may stall and take no actions by paying 1 AP or 1 CAP.


A player may take no actions and pass at no cost. Any activated units are immediately marked as spent. A player may take future actions, provided his opponent does not also pass and end the round.

Rules Section 2.2


Attack Value (AV)

AV = Fire Power + 2D6 + CAPs (6.4)

Defense Value (DV)

DV = Defense Rating + terrain DM (6.5)


AV ≥ DV = 1 Hit (6.2)

AV ≥ DV + 4 = 2 Hits (destroyed)

Close Combat (CC)

+4 FP (6.6.3)

-2 FP if FP has a white box under it.

All close combat fire is against a defender's flank.

Short Range Fire

+3 FP (6.6.2)

Target is one hex away.

Long Range Fire

-2 FP (6.6.1)

Target is > range, but < range * 2.

General Game Play

Command Points (CAPs)

All dice rolls may be modified up to 2 points. (3.2.3)


Each rally attempt costs 5 AP. (7.1)

2D6 ≥ rally # on hit counter = successful rally.

+1 rally modifier when unit in +1 DM or greater cover.

+1 rally modifier per un-hit unit in same hex.

Unit may not rally if enemy unit is in same hex.

Line of Sight

Units do not block line of sight. (4.1)


Units at higher elevation have +1 DM and +1 FP. (4.2.1)


Tank Arc of Fire

+1 AP for turreted fire outside of arc. (6.1)

Fire at Transported Units

Simultaneous against vehicles and transported unit. (5.4.1)

Vehicle Cover

+1 DM per vehicle to non-transported infantry squads. (6.7.1)


Always hit defenders flank DR. (9.2)

Air Burst - No DM for foot units in woods hexes.

May fire from woods and building hexes.

Hidden Units
  • Open Terrain : Reveal if within 2 hexes of enemy.

    +6 AP to move hidden unit. (5.5)

  • Cover Terrain : Reveal if in same hex as enemy.

    +3 AP to move hidden unit.


Rules Section 4.0

Fortifications and Defensive Counters

Rules Section 4.4

Foot Movement

Wheeled Movement

Tracked Movement

Terrain DR Modifiers

Blocks LOS?

Cover Terrain



Move Backwards

+1 AP for foot, wheeled and tracked movement. (5.3.1)

Backwards movement negates vehicle open/road bonus movement.

Moving backwards with foot units is considered a cautious move.

Optional Rules

Non-Cover Terrain Foot Movement Penalty

+0 AP foot movement. (5.1.1)

-1 DM for foot units.

Cautious Foot Movement

+1 AP for foot movement. (5.1.1)

0 DM for foot units.

Cautious movement taken by foot units in non-cover hexes.

Cancels the -1 DM open terrain foot movement penalty.


This reference guide has support for being installed and run as a local application on supported browsers and operating systems.

Note : offline support is currently experimental, and may not work correctly in all cases. If you run into issues, please report them here.

Mobile devices supported for offline installation include:

Installation Status :

In order to install and launch the reference locally, you must save a bookmark to the home screen.


Before following the steps below, switch back to the main screen of the application. If you do not do this, the application will not work correctly when launched from the desktop (this issue is being looked into).

Once the application has been saved to the desktop, you must launch it once while it is online, so it can download and cache all of its files. Once you have done this, the application can be launched regardless of whether the device is on or offline.


  1. Select the Square Icon with Arrow or the "+" icon (bottom center).
  2. Select "Add to Home Screen".

Android 2.2

  1. Bookmark Main Page of reference.
  2. Open browser bookmarks screen.
  3. Long-press the newly added bookmark.
  4. Select "Add to Home screen".


Conflict of Heroes Mobile Reference

Version .87 Beta (December 24, 2010)

Created by Mike Chambers.

Conflict of Heroes is created by and Copyright of Academy Games.

Please take time to submit any issues or feature requests.

Thanks to everyone on boardgamegeek for input and help.