Mike Chambers

code = joy

Archive for the ‘physical computing’ tag

Flash / Arduino Tips, Tricks and Gotchas

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This is a ongoing post where I will post tips, tricks and gotchas that I learn while developing with Flash and the Arduino. I will update this from time to time with more information. Read the rest of this entry »

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August 6th, 2010 at 11:19 am

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Getting Started with Flash and Arduino

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In this post, I will show how to setup your development environment and started developing Flash projects that integrate with the Arduino electronic platform.

So, what is Arduino? From the website:
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Written by mikechambers

August 4th, 2010 at 10:59 pm

Quick Contest : Flash and Arduino

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I have been working with integrating Flash and Arduino on a project lately, and really having a blast. It was pretty easy to get started, yet there is a ton of extensibility and flexibility.

Well, I dont want to be the only one having this much fun, so I figured I would put together a quick contest. So, if you are interested in playing around with Flash and Arduino, then tell me why in the comment below. Let me know about what project you have in mind. Bonus points for creativity and visual aids.

The winner will receive the following:
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August 4th, 2010 at 11:21 am

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Sending Multibyte Numbers from ActionScript to Arduino

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If you follow me on twitter, then you have probably noticed that I have been learning about Flash, physical computing and electronics lately. I started out working with Phidgets, and have recently begun working with the Arduino (Ill write up Flash / Arduino getting started tutorial shortly). I am currently working on a project where I need to send data from Flash to the Arduino, and quickly discovered that it is not as easy as I thought it would be. In this post, I will show an example of how to send multibyte Numbers from ActionScript to Arduino.
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August 1st, 2010 at 11:03 pm

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Getting Started with Phidgets and ActionScript 3

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Phidgets are a set of devices and sensors that provide a simple way for developers to create applications that both send and receiving information from external sensors, motors and pretty much anything else you can hook up via electronics. They are similar to the open source Arduino electronic platform.

Im not going to do a big comparison between Arduino and Phidgets in this post. I plan to do that in another post (along with an Arduino / Flash hello world article). Suffice it to say though, that one of the major benefits of Phidgets, is that the Phidgets devices are a bit higher level, both on the hardware, and software side and thus can be a little easier for a developer new to electronics to get started with.
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Written by mikechambers

July 26th, 2010 at 2:41 pm

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