Mike Chambers

code = joy

Archive for the ‘flex flex4 fxg’ tag

Data Binding with FXG in Flex 4

with 4 comments

One of the cool things about FXG is that it works with Flex data-binding just as your would expect it to.

Below is a simple example (which requires Flash Player 10 RC), followed the code, that shows data-binding with FXG and Flex 4:
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Written by mikechambers

August 29th, 2008 at 1:00 pm

Posted in Flex

Tagged with

Defining and Reusing Symbols in Flex 4 FXG

with 2 comments

If you have done Flash development using the Flash Authoring tool, or have done any low level work with the SWF format, then you should be familiar with the concept of symbols. Basically a symbol is a reusable object (graphics, buttons, MovieClip) that can be included in the SWF once, but referenced and used many times.

Flex 4 FXG has a similar concept of symbol, although the actual underlying implimentation is different. Using the Library and Definition elements, you can define a graphic symbol, which can then be reused multiple times within the FXG or MXML document.
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Written by mikechambers

August 29th, 2008 at 10:04 am

Posted in Flex

Tagged with