Mike Chambers

code = joy

Archive for the ‘flashplayer’ tag

Flash Player 10.1 and Windows Phone 7

with 17 comments

There has been a lot of buzz in the mobile space lately, and I suspect there will be even more around Windows Phone 7 at next week’s Microsoft Mix conference. One thing I wanted to clarify as it may have been lost in some of the other news is that Adobe and Microsoft are working together to bring Flash Player 10.1 to Internet Explorer Mobile on Windows Phone 7 Series.

I dont have an eta or other specifics right now, but it is something that both Adobe and Microsoft are working closely together on.

Written by mikechambers

March 9th, 2010 at 4:26 pm

Posted in General

Tagged with , ,

Flash Player content, Mouse Events, and Touch input

with 49 comments

So, the Interwebs is all a buzz again around the latest article that “proves” that Flash will not be useful on mobile devices (much less the iPad). From the article:

Current Flash sites could never be made work well on any touchscreen device, and this cannot be solved by Apple, Adobe, or magical new hardware.

That’s not because of slow mobile performance, battery drain or crashes. It’s because of the hover or mouseover problem.

Basically, the writer is arguing that because some Flash content uses Mouse over / hover events (MouseEvent.MOUSE_OVER), and because there is no such event as a hover on a touch devices, then apparently, most Flash content just flat out wont work on touch devices.

I wanted to make a quick post that corrects some of the false assumptions and conclusions presented in the article, which include:
Read the rest of this entry »

Written by mikechambers

February 22nd, 2010 at 12:22 am

Posted in General

Tagged with , ,

Why you should NOT care about building apps for the iPhone with Flash

with 51 comments

The news from Adobe MAX 2009 that probably generated the most buzz and discussion online was the announcement that Flash CS5 will have support for outputting applications for the iPhone. While I am really excited about the news, and the work we are doing around the iPhone, I am here to tell you that you should not care about it.
Read the rest of this entry »

Written by mikechambers

October 12th, 2009 at 11:12 am

Posted in General

Tagged with , , , , , ,

What new game APIs do you want in the Flash Player?

with 91 comments

I have been learning some game development lately, and building my first game (well, at least my first game since Flash 4). I think game development and deployment are some of the real strengths of the Flash player, but ones which we haven’t specifically focused on in a while.

While working on my game, there were a couple of things I needed to do where additional player APIs could have made the development easier (as well as likely speeding up execution). This got me to thinking about other APIs that would be useful for game development. So, what new Flash Player APIs would you like to see that would make game development easier?

Here are a couple from me:
Read the rest of this entry »

Written by mikechambers

June 16th, 2009 at 12:03 pm

Posted in ActionScript

Tagged with , ,

Flash Player 10 Release is Out

with 16 comments

We have just released the shipping version of Flash Player 10 (Mac, Windows and Linux). You can find more information on all of the new features on the Flash Player product page.

You can download the player for Mac, Windows and Linux players from here.

You can grab debug and standalone players from here.

You can grab the release notes from here.

Written by mikechambers

October 14th, 2008 at 9:11 pm

Posted in General

Tagged with