Mike Chambers

code = joy

ActionScript 3 Development Task Contest #1 Entries

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I have uploaded all of the entries for the ActionScript 3 Development Task Contest #1 to the contest’s GitHub repository.

If you sent me an entry and do not see it in the repository, email me ASAP (without the file). Adobe’s spam system can be a bit overzealous at times, but if I know you sent me something, I can find it.
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November 13th, 2009 at 3:20 pm

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Update on ActionScript 3 Development Task Contest #1

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Well, there is just a little over a day before the deadline for entries to the ActionScript Development Task Contest (AS3DTC) are due. I wanted to make a quick post with a couple of reminders to ensure everyone has their correctly working submissions in on time.

First, a couple items:
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November 12th, 2009 at 11:30 am

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ActionScript 3 Development Task Contest #1

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I was working on some code over the weekend and was spending a lot of time trying to figure out the best way to approach a problem, and how to get the best performance from the solution. I thought it would be useful and interesting to see how other developers would approach the problem. This gave me an idea for an ActionScript 3 contest, which I am announcing today.
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November 10th, 2009 at 11:59 am

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Moving a git repository subdirectory to its own repository

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I use Git and GitHub to manage all of my personal code projects. I have one large repository called projects, which is then broken into sub directories based on the main technology used for each project (i.e. Flash, JavaScript, iphone, etc…).

I am currently working on a Flash based iphone game code-named “pewpew”, which is maintained within my projects repository. As I have begun to work on it more and more, I decided that I wanted to have pewpew in its own git repository. This will make it easier to track issues, as well as give me the option of open sourcing it and allow others to create and submit forks.
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November 4th, 2009 at 10:48 am

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FITC Edmonton Slides : Building iPhone applications with Flash CS5

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Here are my slides from my FITC Edmonton talk titled “Building iPhone Applications with Flash CS5“.

You can download the slides from here.

Btw, really great conference and vibe, and the speaker list was simply amazing. Congrats to Shawn and the FITC crew for putting on another great event.

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October 20th, 2009 at 11:36 am

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Resources for Learning more about Flash to iPhone

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Below is a list of some of the best resources if you are interesting in getting a deeper understanding Adobe’s recent announcement that Flash CS5 will be able to output standalone applications for the iPhone.
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October 17th, 2009 at 9:00 am

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Case Study : ActionScript 3 Performance Optimization

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Prompted by some of the work from Grant Skinner (in particular his FOTB 2009 session) and Thibault Imbert, I have been doing a lot of research lately into optimizing ActionScript 3 content. Not just how to make it run faster, but how to approach the process of optimization.

I am also starting to work on a small project which works with pixel data from images, and on which I anticipate performance might be an issue when working with larger images. I figured this would be a good opportunity to use some of the early code as a case study. I wanted to post the process and results here.
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October 13th, 2009 at 10:27 am

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Why you should NOT care about building apps for the iPhone with Flash

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The news from Adobe MAX 2009 that probably generated the most buzz and discussion online was the announcement that Flash CS5 will have support for outputting applications for the iPhone. While I am really excited about the news, and the work we are doing around the iPhone, I am here to tell you that you should not care about it.
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October 12th, 2009 at 11:12 am

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Max Session Update : Flash for iPhone Q and A

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Just a quick note, but my Max session for Wednesday morning, at ( 9:30 AM) titled “Secret Session : Flash” is now an open Q and A with the Flash Player and AIR teams to talk about creating applications for the iPhone with Flash.

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October 5th, 2009 at 1:48 pm

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Building Applications for the iPhone with Flash

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This morning during the day 1 keynote at Adobe Max 2009, Adobe announced that the next version of Adobe Flash (Flash Professional CS5) will include support for creating stand-alone applications for the Apple iPhone and iPod Touch. As you can imagine, this is something that we are really excited about, and we expect there to be a lot of questions. This post should address some of those questions, and point to additional resources with more information.

So, what exactly did we announce?
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October 5th, 2009 at 11:24 am

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