<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/rss2full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Mike Chambers</title>
	
	<link>http://www.mikechambers.com/blog</link>
	<description>code = joy</description>
	<pubDate>Tue, 18 Nov 2008 19:44:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
	<language>en</language>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/MikeChambers" type="application/rss+xml" /><item>
		<title>Updated ActionScript 3 RIA API Guide</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/457539711/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/18/updated-actionscript-3-ria-api-guide/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 19:44:12 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1621</guid>
		<description><![CDATA[We have just posted an updated PDF of the Flash Platform ActionScript 3 RIA API Guide. The new guide includes updated apis for Adobe AIR 1.5, Flex 3.2 and Flash Player 10.

You can find more information on the guide, as well as download the PDF from the developer center.
You can view some images of the [...]]]></description>
			<content:encoded><![CDATA[<p>We have just posted an updated PDF of the <a href="http://www.adobe.com/devnet/actionscript/articles/atp_ria_guide.html">Flash Platform ActionScript 3 RIA API Guide</a>. The new guide includes updated apis for Adobe AIR 1.5, Flex 3.2 and Flash Player 10.<br />
<span id="more-1621"></span><br />
You can find more information on the guide, as well as <a href="http://www.adobe.com/devnet/actionscript/articles/atp_ria_guide.html">download the PDF from the developer center</a>.</p>
<p>You can view some images of the previous guide <a href="http://www.mikechambers.com/blog/2008/03/17/actionscript-3-ria-reference-guide/">here</a>.</p>
<p>We also have printed versions of the guide. If you are <a href="http://max.adobe.com/">MAX</a>, you can find one in your goodie bag. If you are not at max, I will be sending some guides and <a href="http://www.mikechambers.com/blog/2008/11/17/new-flash-platform-stickers-designed-by-eboy/">new eboy sticker sheets</a> next week. Watch my <a href="http://www.mikechambers.com/blog/2008/11/17/new-flash-platform-stickers-designed-by-eboy/">twitter account</a> for more info on how to get one.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/457539711" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/18/updated-actionscript-3-ria-api-guide/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/18/updated-actionscript-3-ria-api-guide/</feedburner:origLink></item>
		<item>
		<title>New Flash Platform Stickers (designed by eboy)</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/456531781/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/17/new-flash-platform-stickers-designed-by-eboy/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 23:28:59 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1616</guid>
		<description><![CDATA[
We will have some out each day at the Adobe booth at MAX.
fyi, I am going to mail some of these out next week (along with updated AS3 RIA Guides). Ill post more info next week on my twitter account.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mikechambers/3038794071/" title="Flash Platform Sticker Sheet by mike.chambers, on Flickr"><img src="http://farm4.static.flickr.com/3050/3038794071_bb5ea3cd1c.jpg" width="500" height="375" alt="Flash Platform Sticker Sheet" border="0" /></a></p>
<p>We will have some out each day at the Adobe booth at MAX.</p>
<p>fyi, I am going to mail some of these out next week (along with <a href="http://www.adobe.com/devnet/actionscript/articles/atp_ria_guide.html">updated AS3 RIA Guides</a>). Ill post more info next week on <a href="http://www.twitter.com/mesh/">my twitter account</a>.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/456531781" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/17/new-flash-platform-stickers-designed-by-eboy/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/17/new-flash-platform-stickers-designed-by-eboy/</feedburner:origLink></item>
		<item>
		<title>Adobe AIR 1.5 is out</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/456131282/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/17/adobe-air-15-is-out/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:15:12 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1612</guid>
		<description><![CDATA[We just released Adobe AIR 1.5. While this is a point release, it is a pretty significant update. You can find an overview of new features and updates in this article on the developer center, and in this blog post.
What is my favorite feature of AIR 1.5? Bug fixes! In particular URL clicks are now [...]]]></description>
			<content:encoded><![CDATA[<p>We just released <a href="http://get.adobe.com/air/">Adobe AIR 1.5</a>. While this is a point release, it is a pretty significant update. You can find an <a href="http://www.adobe.com/devnet/logged_in/rchristensen_lpolanco_air_1.5.html">overview of new features and updates in this article</a> on the developer center, and in this <a href="http://www.mikechambers.com/blog/2008/09/11/adobe-air-15-cosmo-builds-now-in-flex-sdk-nightly-builds/">blog post</a>.</p>
<p>What is my favorite feature of AIR 1.5? Bug fixes! In particular URL clicks are now handled correctly (correct browser is opened, and links open in new tab in Firefox as appropriate).</p>
<p>You can grab the latest version <a href="http://get.adobe.com/air/">here</a>, or you will be prompted to update it the next time you run an AIR application.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/456131282" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/17/adobe-air-15-is-out/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/17/adobe-air-15-is-out/</feedburner:origLink></item>
		<item>
		<title>Show us your AIR / Flex / ColdFusion apps at MAX</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/454188688/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/15/show-us-your-air-flex-coldfusion-apps-at-max/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 18:25:20 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[max]]></category>

		<category><![CDATA[max2008]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1609</guid>
		<description><![CDATA[If you are working on an AIR app, and will be attending MAX 2008 this week, make sure to stop by the booth to show us your app. We have a station setup called &#8220;Developer Spotlight&#8221; where you can come and show your app to AIR Team members and evangelists (as well as ask any [...]]]></description>
			<content:encoded><![CDATA[<p>If you are working on an AIR app, and will be attending <a href="http://max.adobe.com/">MAX 2008</a> this week, make sure to stop by the booth to show us your app. We have a station setup called &#8220;Developer Spotlight&#8221; where you can come and show your app to AIR Team members and evangelists (as well as ask any questions you might have).</p>
<p>Anyone who comes by and shows us their app will get either a new ColdFusion or AIR tshirt (both created by <a href="http://www.eboy.com">eboy</a>).</p>
<p>Ill be around Monday afternoon, but the booth will be staffed all of the time (<a href="http://www.forta.com/">Ben Forta</a> is there on Tuesday afternoon).</p>
<p>See you at MAX.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/454188688" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/15/show-us-your-air-flex-coldfusion-apps-at-max/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/15/show-us-your-air-flex-coldfusion-apps-at-max/</feedburner:origLink></item>
		<item>
		<title>Growl support for Adobe AIR applications</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/452011411/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/13/growl-support-for-adobe-air-applications/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 17:39:53 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[as3growl]]></category>

		<category><![CDATA[growl]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1604</guid>
		<description><![CDATA[One of the top feature requests that end users have been asking for from AIR applications (on Mac) is the ability for those applications to leverage the open source Growl notification framework on Mac. However, this was not previously possible due to how applications are required to communicate with Growl.
I am really excited to announce [...]]]></description>
			<content:encoded><![CDATA[<p>One of the top feature requests that end users have been asking for from AIR applications (on Mac) is the ability for those applications to leverage the <a href="http://growl.info/">open source Growl notification framework</a> on Mac. However, this was not previously possible due to how applications are required to communicate with Growl.</p>
<p>I am really excited to announce that Adobe has been working with the Growl team to add support to Growl for Adobe AIR and Flash applications. Among other things, this will enable Adobe AIR applications to leverage the Growl notification framework on Mac. The best part, is that it is implemented in a way that is not just limited to use by Flash and AIR.<br />
<span id="more-1604"></span><br />
The new functionality is not yet in the release version of Growl, but if you are a developer you can download a nightly source build of Growl with the support. This will allow you to play around with the functionality and begin to add Growl support to your application.</p>
<p>In addition, I have put together a new open source ActionScript project, named <a href="http://code.google.com/p/as3growl/">as3growl</a>, which provides an API for working with the new Growl functionality. The <a href="http://code.google.com/p/as3growl/">project is hosted at Google code</a> and already contains the complete API source, API docs, examples, documentation, unit tests and other information.</p>
<p>I have posted information on how to grab the correct Growl source and compile it. You can find it in the <a href="http://code.google.com/p/as3growl/wiki/ReleaseNotes">Known Issues section of the as3growl Release Notes</a>.</p>
<p>If you find any issues, or have any feature requests, you can log them <a href="http://code.google.com/p/as3growl/issues/list">here</a>.</p>
<p>You can find more info about Growl on their <a href="http://growl.info/">site</a>.</p>
<p>Update (November 17, 2008) : I created a mailing list for the project <a href="http://groups.google.com/group/as3growl">here</a>.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/452011411" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/13/growl-support-for-adobe-air-applications/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/13/growl-support-for-adobe-air-applications/</feedburner:origLink></item>
		<item>
		<title>As3CoreLib .92 Posted</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/445718011/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/07/as3corelib-92-posted/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 17:58:48 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1601</guid>
		<description><![CDATA[I have just posted a new build and zip file of the ActionScript 3 CoreLib Library (as3corelib). This in an open source library that contains a number of classes and utilities for working with ActionScript 3.
This is release .92 and includes a number of bug and performance fixes, as well as some new functionality.

One thing [...]]]></description>
			<content:encoded><![CDATA[<p>I have just posted a <a href="http://code.google.com/p/as3corelib/">new build and zip file of the ActionScript 3 CoreLib Library (as3corelib)</a>. This in an open source library that contains a number of classes and utilities for working with ActionScript 3.</p>
<p>This is release .92 and includes a number of bug and performance fixes, as well as some new functionality.<br />
<span id="more-1601"></span><br />
One thing to note is that we have added support for some AIR specific classes. Anything in the <a href="http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/air/">com.adobe.air</a> package will only run within Adobe AIR. I am looking to do the same for Flex classes, which would make it much easier to determine which classes work where. The majority of the classes do not require Flex or AIR.</p>
<p>You can download the new build, which includes the SWC, source and api docs from the <a href="http://code.google.com/p/as3corelib/">project page</a>.</p>
<p>If you find any issues, please make sure to log them on the <a href="http://code.google.com/p/as3corelib/issues/list">issues page</a>. If you would like to contribute to the project, we are always looking for people to help out.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/445718011" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/07/as3corelib-92-posted/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/07/as3corelib-92-posted/</feedburner:origLink></item>
		<item>
		<title>Getting the File URI of a File in an AIR app’s install directory</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/444743707/</link>
		<comments>http://www.mikechambers.com/blog/2008/11/06/getting-the-file-uri-of-a-file-in-an-air-apps-install-directory/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 20:57:38 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1597</guid>
		<description><![CDATA[I am currently working on some code that runs in Adobe AIR where I need to access the File URL (file:/) of a file located in the AIR app&#8217;s install directory.
Normally, you could get the URI, by accessing the url property of the File object which will return a well formed, absolute file:/ URL. However, [...]]]></description>
			<content:encoded><![CDATA[<p>I am currently working on some code that runs in Adobe AIR where I need to access the File URL (file:/) of a file located in the AIR app&#8217;s install directory.</p>
<p>Normally, you could get the URI, by accessing the url property of the File object which will return a well formed, absolute file:/ URL. However, this doesn&#8217;t work for files located in the AIR app&#8217;s install directory.<br />
<span id="more-1597"></span></p>
<div class="highlight">
<pre><span style="color: #008000; font-weight: bold">var</span> f<span style="color: #666666">:</span>File <span style="color: #666666">=</span> <span style="color: #008000; font-weight: bold">new</span> File(<span style="color: #BA2121">&quot;app:/icon.png&quot;</span>);
<span style="color: #0000FF">trace</span>(f.url); <span style="color: #408080; font-style: italic">//app:/icon.png</span>
</pre>
</div>
<p>&nbsp;</p>
<p>While the app:/ URI will work within your AIR application, it will not work if you need to pass that URI to a non AIR application.</p>
<p>Here is the workaround for how to get the File URL of a file in the application install directory:</p>
<div class="highlight">
<pre><span style="color: #008000; font-weight: bold">var</span> fPath<span style="color: #666666">:</span><span style="color: #008000">String</span> <span style="color: #666666">=</span> <span style="color: #008000; font-weight: bold">new</span> File(<span style="color: #008000; font-weight: bold">new</span> File(<span style="color: #BA2121">&quot;app:/icon.png&quot;</span>).nativePath).url<span style="color: #666666">;</span>
<span style="color: #0000FF">trace</span>(fPath);
</pre>
</div>
<p>&nbsp;</p>
<p>This will give you an absolute file URI similar to:</p>
<p><code></pre>
<p>file:///Users/mesh/Documents/Flex%20Builder%203/AppName/bin-debug/icon.png</pre>
<p></code></p>
<p>&nbsp;</p>
<p>Of course, this is a bit of a hack, and not that efficient (requires two File instances), but it works.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/444743707" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/11/06/getting-the-file-uri-of-a-file-in-an-air-apps-install-directory/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/11/06/getting-the-file-uri-of-a-file-in-an-air-apps-install-directory/</feedburner:origLink></item>
		<item>
		<title>Is  ActionScript 2 Development Faster than ActionScript 3 Development?</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/435972225/</link>
		<comments>http://www.mikechambers.com/blog/2008/10/29/is-actionscript-2-development-faster-than-actionscript-3-development/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 16:04:03 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1593</guid>
		<description><![CDATA[I got a ton of feedback in response to my question about the continued use of ActionScript 1 and 2. One thing that consistently came up was that some felt that it was faster to develop within ActionScript 2 than 3. However, it wasn&#8217;t clear from the commenters if this was because they already knew [...]]]></description>
			<content:encoded><![CDATA[<p>I got a ton of feedback in response to <a href="http://www.mikechambers.com/blog/2008/10/24/are-you-still-using-actionscript-2-or-1/">my question about the continued use of ActionScript 1 and 2</a>. One thing that consistently came up was that some felt that it was faster to develop within ActionScript 2 than 3. However, it wasn&#8217;t clear from the commenters if this was because they already knew ActionScript 2 and were not as comfortable with AS3, or if there were things that were just harder / more tedious in ActionScript 3.</p>
<p>So, my next question is : do you think ActionScript 2 development is faster than ActionScript 3 development? If yes, do you know ActionScript 3 already? Can you give specific examples of things that you feel are faster / easier in ActionScript 2 (for example, playing a sound, or working with events)?</p>
<p>Post any input in the comments.</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/435972225" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/10/29/is-actionscript-2-development-faster-than-actionscript-3-development/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/10/29/is-actionscript-2-development-faster-than-actionscript-3-development/</feedburner:origLink></item>
		<item>
		<title>Complete List of new Flash Player 10 APIs</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/433738585/</link>
		<comments>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 16:23:11 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586</guid>
		<description><![CDATA[I am working on updating the ActionScript RIA Reference Guide. As part of that, I have to figure add all of the new APIs added to Flash Player 10.
Below is a list of such APIs generated and parsed from the APIs docs. I figured I would post it here as a reference, and also a [...]]]></description>
			<content:encoded><![CDATA[<p>I am working on updating the <a href="http://www.mikechambers.com/blog/2008/03/17/actionscript-3-ria-reference-guide/">ActionScript RIA Reference Guide</a>. As part of that, I have to figure add all of the new APIs added to Flash Player 10.</p>
<p>Below is a list of such APIs generated and parsed from the APIs docs. I figured I would post it here as a reference, and also a sanity check (if you see anything wrong or missing, please post in the comments).<br />
<span id="more-1586"></span></p>
<p>Update : I just updated the list and added a bunch of missing APIs. Thanks for all of the input.</p>
<p><code>
<pre>--------------------------------Flash Player------------------------
--------------------------------Flash Player------------------------
--------------------------------Flash Player------------------------
Vector
p:Top Level
-&gt;Object
Implements:

Fields
	length:uint
	fixed:Boolean
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	concat():Vector.&lt;T&gt;
	every():Boolean
	filter():Vector.&lt;T&gt;
	forEach():void
	indexOf():int
	join():String
	lastIndexOf():int
	map():Vector.&lt;T&gt;
	pop():T
	push():uint
	reverse():Vector.&lt;T&gt;
	shift():T
	slice():Vector.&lt;T&gt;
	some():Boolean
	sort():Vector.&lt;T&gt;
	splice():Vector.&lt;T&gt;
	toString():String
	toLocaleString():String
	unshift():uint

-------------------------------------------
-------------------------------------------
NetStreamPlayOptions
p:flash.net
-&gt;EventDispatcher
Implements:

Fields
-------------
	len:Number
	oldStreamName:String
	start:Number
	streamName:String
	transition:String

Static Fields

-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
BlendMode
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------
	SHADER:String

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
Event
p:flash.events
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------
	CLEAR:String
	COPY:String
	CUT:String
	PASTE:String
	SELECT_ALL:String

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
FontType
p:flash.text
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------
	EMBEDDED_CFF:String;

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ApplicationDomain
p:flash.system
-&gt;Object
Implements:

Fields
-------------
	domainMemory:ByteArray

Static Fields
-------------
	MIN_DOMAIN_MEMORY_LENGTH:uint

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
DisplayObject
p:flash.system
-&gt;EventDispatcher
Implements:
IBitmapDrawable

Fields
-------------
	blendShader:void
	rotationX:Number
	rotationY:Number
	rotationZ:Number
	scaleZ:Number
	z:Number

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	globalToLocal3D():Vector3D
	local3DToGlobal():Point

-------------------------------------------
-------------------------------------------
Microphone
p:flash.media
-&gt;EventDispatcher
Implements:

Fields
-------------
	codec:String
	encodeQuality:int
	framesPerPacket:int

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
MovieClip
p:flash.display
-&gt;Sprite
Implements:

Fields
-------------
	currentFrameLabel:String

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
NetConnection
p:flash.net
-&gt;EventDispatcher
Implements:

Fields
-------------
	farID:String
	farNonce:String
	maxPeerConnections:uint
	nearID:String
	nearNonce:String
	protocol:String
	unconnectedPeerStreams:Array

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderParameter
p:flash.display
-&gt;Object
Implements:

Fields
-------------
	index:int
	type:String
	value:Array

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
Sound
p:flash.media
-&gt;EventDispatcher
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	extract():Number

-------------------------------------------
-------------------------------------------
Mouse
p:flash.ui
-&gt;Object
Implements:

Fields
-------------
	cursor:String

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
NetStream
p:flash.net
-&gt;EventDispatcher
Implements:

Fields
-------------
	farID:String
	info:NetStreamInfo
	nearNonce:String
	farNonce:String
	peerStreams:Array

Static Fields
-------------
	DIRECT_CONNECTIONS:String;
	CONNECT_TO_FMS:String

Static Methods
-------------

Methods
-------------
	onPeerConnect():Boolean
	play2():void

-------------------------------------------
-------------------------------------------
NetStreamInfo
p:flash.net
-&gt;Object
Implements:

Fields
-------------
	audioBufferByteLength:Number
	audioBufferLength:Number
	audioByteCount:Number
	audioBytesPerSecond:Number
	audioLossRate:Number
	byteCount:Number
	currentBytesPerSecond:Number
	dataBufferByteLength:Number
	dataBufferLength:Number
	dataByteCount:Number
	dataBytesPerSecond:Number
	droppedFrames:Number
	maxBytesPerSecond:Number
	playbackBytesPerSecond:Number
	SRTT:Number
	videoBufferByteLength:Number
	videoBufferLength:Number
	videoByteCount:Number
	videoBytesPerSecond:Number

Static Fields
-------------
	EMBEDDED_CFF:String;

Static Methods
-------------

Methods
-------------
	toString():String

-------------------------------------------
-------------------------------------------
DigitCase
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	DEFAULT:String
	LINING:String
	OLD_STYLE:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
FontWeight
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NORMAL:String
	BOLD:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
Kerning
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	ON:String
	OFF:String
	AUTO:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
FontDescription
p:flash.text.engine
-&gt;Object
Implements:

Fields
	renderingMode:String
	fontLookup:String
	fontName:String
	fontPosture:String
	fontWeight:String
	cffHinting:String
	locked:Boolean
-------------

Static Fields
-------------

Static Methods
-------------
	isFontCompatible():Boolean

Methods
-------------
	FontDescription()
	clone():FontDescription

-------------------------------------------
-------------------------------------------
LigatureLevel
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NONE:String
	MINIMUM:String
	COMMON:String
	UNCOMMON:String
	EXOTIC:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
RenderingMode
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NORMAL:String
	CFF:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextElement
p:flash.text.engine
-&gt;ContentElement
Implements:

Fields
	text:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	replaceText():void

-------------------------------------------
-------------------------------------------
FontPosture
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NORMAL:String
	ITALIC:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextLineValidity
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	VALID:String
	POSSIBLY_INVALID:String
	INVALID:String
	STATIC:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextLineCreationResult
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	SUCCESS:String
	EMERGENCY:String
	COMPLETE:String
	INSUFFICIENT_WIDTH:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
BreakOpportunity
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	AUTO:String
	ANY:String
	NONE:String
	ALL:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ContentElement
p:flash.text.engine
-&gt;Object
Implements:

Fields
	userData:*
	textBlock:TextBlock
	textBlockBeginIndex:int
	elementFormat:ElementFormat
	eventMirror:EventDispatcher
	groupElement:GroupElement
	rawText:String
	text:String
	textRotation:String
-------------

Static Fields
	GRAPHIC_ELEMENT:uint
-------------

Static Methods
-------------

Methods
-------------
	ContentElement()

-------------------------------------------
-------------------------------------------
TabStop
p:flash.text.engine
-&gt;Object
Implements:

Fields
	alignment:String
	position:Number
	decimalAlignmentToken:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TabAlignment
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	START:String
	CENTER:String
	END:String
	DECIMAL:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
JustificationStyle
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	PUSH_IN_KINSOKU:String
	PUSH_OUT_ONLY:String
	PRIORITIZE_LEAST_ADJUSTMENT:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
FontMetrics
p:flash.text.engine
-&gt;Object
Implements:

Fields
	emBox:Rectangle
	strikethroughOffset:Number
	strikethroughThickness:Number
	underlineOffset:Number
	underlineThickness:Number
	subscriptOffset:Number
	subscriptScale:Number
	superscriptOffset:Number
	superscriptScale:Number
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	FontMetrics()
-------------------------------------------
-------------------------------------------
TextLineMirrorRegion
p:flash.text.engine
-&gt;Object
Implements:

Fields
	textLine:TextLine
	nextRegion:TextLineMirrorRegion
	previousRegion:TextLineMirrorRegion
	mirror:EventDispatcher
	element:ContentElement
	bounds:Rectangle
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextLine
p:flash.text.engine
-&gt;DisplayObjectContainer
Implements:

Fields
	userData:*
	textBlock:TextBlock
	hasGraphicElement:Boolean
	nextLine:TextLine
	previousLine:TextLine
	ascent:Number
	descent:Number
	textHeight:Number
	textWidth:Number
	textBlockBeginIndex:int
	rawTextLength:int
	specifiedWidth:Number
	unjustifiedTextWidth:Number
	validity:String
	atomCount:int
	mirrorRegions:Vector.&lt;TextLineMirrorRegion&gt;
-------------

Static Fields
	MAX_LINE_WIDTH:int
-------------

Static Methods
-------------

Methods
-------------
	getMirrorRegion():TextLineMirrorRegion
	flushAtomData():void
	getAtomIndexAtPoint():int
	getAtomIndexAtCharIndex():int
	getAtomBounds():Rectangle
	getAtomBidiLevel():int
	getAtomTextRotation():String
	getAtomTextBlockBeginIndex():int
	getAtomTextBlockEndIndex():int
	getAtomCenter():Number
	getAtomWordBoundaryOnLeft():Boolean
	getAtomGraphic():DisplayObject
	getBaselinePosition():Number
	dump():String

-------------------------------------------
-------------------------------------------
CFFHinting
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NONE:String
	HORIZONTAL_STEM:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ElementFormat
p:flash.text.engine
-&gt;Object
Implements:

Fields
	alignmentBaseline:String
	alpha:Number
	baselineShift:Number
	breakOpportunity:String
	color:uint
	dominantBaseline:String
	fontDescription:FontDescription
	digitCase:String
	digitWidth:String
	ligatureLevel:String
	fontSize:Number
	kerning:String
	locale:String
	textRotation:String
	trackingRight:Number
	trackingLeft:Number
	typographicCase:String
	locked:Boolean
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	ElementFormat()
	getFontMetrics():FontMetrics
	clone():ElementFormat

-------------------------------------------
-------------------------------------------
GraphicElement
p:flash.text.engine
-&gt;ContentElement
Implements:

Fields
	graphic:DisplayObject
	elementHeight:Number
	elementWidth:Number
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	GraphicElement()

-------------------------------------------
-------------------------------------------
DigitWidth
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	DEFAULT:String
	PROPORTIONAL:String
	TABULAR:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextJustifier
p:flash.text.engine
-&gt;Object
Implements:

Fields
	locale:String
	lineJustification:String
-------------

Static Fields
-------------

Static Methods
-------------
	getJustifierForLocale():TextJustifier

Methods
-------------
	clone():TextJustifier

-------------------------------------------
-------------------------------------------
TextBlock
p:flash.text.engine
-&gt;Object
Implements:

Fields
	userData:*
	applyNonLinearFontScaling:Boolean
	baselineFontDescription:FontDescription
	baselineFontSize:Number
	baselineZero:String
	content:ContentElement
	bidiLevel:int
	firstInvalidLine:TextLine
	firstLine:TextLine
	lastLine:TextLine
	textJustifier:TextJustifier
	textLineCreationResult:String
	lineRotation:String
	tabStops:Vector.&lt;TabStop&gt;
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	findNextAtomBoundary():int
	findPreviousAtomBoundary():int
	findNextWordBoundary():int
	findPreviousWordBoundary():int
	getTextLineAtCharIndex():TextLine
	createTextLine():TextLine
	releaseLines():void
	dump():String

-------------------------------------------
-------------------------------------------
GroupElement
p:flash.text.engine
-&gt;ContentElement
Implements:

Fields
	elementCount:int
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	getElementAt():ContentElement
	setElements():void
	groupElements():GroupElement
	ungroupElements():void
	mergeTextElements():TextElement
	splitTextElement():TextElement
	replaceElements():Vector.&lt;ContentElement&gt;
	getElementAtCharIndex():ContentElement
	getElementIndex():int

-------------------------------------------
-------------------------------------------
TypographicCase
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	DEFAULT:String
	TITLE:String
	CAPS:String
	SMALL_CAPS:String
	UPPERCASE:String
	LOWERCASE:String
	CAPS_AND_SMALL_CAPS:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
EastAsianJustifier
p:flash.text.engine
-&gt;TextJustifier
Implements:

Fields
	justificationStyle:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	clone():TextJustifier
	EastAsianJustifier()
-------------------------------------------
-------------------------------------------
LineJustification
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	UNJUSTIFIED:String
	ALL_BUT_LAST:String
	ALL_INCLUDING_LAST:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
SpaceJustifier
p:flash.text.engine
-&gt;TextJustifier
Implements:

Fields
	letterSpacing:Boolean
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	clone():TextJustifier

-------------------------------------------
-------------------------------------------
FontLookup
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	DEVICE:String
	EMBEDDED_CFF:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextRotation
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	ROTATE_0:String
	ROTATE_90:String
	ROTATE_180:String
	ROTATE_270:String
	AUTO:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TextBaseline
p:flash.text.engine
-&gt;Object
Implements:

Fields
-------------

Static Fields
	ROMAN:String
	ASCENT:String
	DESCENT:String
	IDEOGRAPHIC_TOP:String
	IDEOGRAPHIC_CENTER:String
	IDEOGRAPHIC_BOTTOM:String
	USE_DOMINANT_BASELINE:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
TriangleCulling
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderData
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsEndFill
p:flash.display
-&gt;Object
Implements:
	IGraphicsFill
	IGraphicsData

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	GraphicsEndFill()
-------------------------------------------
-------------------------------------------
ColorCorrectionSupport
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
	UNSUPPORTED:String
	DEFAULT_ON:String
	DEFAULT_OFF:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderInput
p:flash.display
-&gt;Object
Implements:

Fields
	input:Object
	width:int
	height:int
	channels:int
	index:int
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsGradientFill
p:flash.display
-&gt;Object
Implements:
	IGraphicsFill
	IGraphicsData

Fields
	colors:Array
	alphas:Array
	ratios:Array
	matrix:Matrix
	focalPointRatio:Number
	type:String
	spreadMethod:String
	interpolationMethod:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsPathWinding
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
	EVEN_ODD:String
	NON_ZERO:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsStroke
p:flash.display
-&gt;Object
Implements:
	IGraphicsStroke
	IGraphicsData

Fields
	thickness:Number
	pixelHinting:Boolean
	miterLimit:Number
	fill:IGraphicsFill
	caps:String
	joints:String
	scaleMode:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderParameterType
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
	FLOAT:String
	FLOAT2:String
	FLOAT3:String
	FLOAT4:String
	INT:String
	INT2:String
	INT3:String
	INT4:String
	BOOL:String
	BOOL2:String
	BOOL3:String
	BOOL4:String
	MATRIX2X2:String
	MATRIX3X3:String
	MATRIX4X4:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
IGraphicsStroke
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderJob
p:flash.display
-&gt;EventDispatcher
Implements:

Fields
	shader:Shader
	target:Object
	width:int
	height:int
	progress:Number
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	start():void
	cancel():void

-------------------------------------------
-------------------------------------------
GraphicsBitmapFill
p:flash.display
-&gt;Object
Implements:
	IGraphicsFill
	IGraphicsData

Fields
	bitmapData:BitmapData
	matrix:Matrix
	repeat:Boolean
	smooth:Boolean
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	GraphicsBitmapFill()
-------------------------------------------
-------------------------------------------
IGraphicsData
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
Shader
p:flash.display
-&gt;Object
Implements:

Fields
	byteCode:ByteArray
	data:ShaderData
	precisionHint:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsPath
p:flash.display
-&gt;Object
Implements:
	IGraphicsPath
	IGraphicsData

Fields
	commands:Vector.&lt;int&gt;
	data:Vector.&lt;Number&gt;
	winding:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	moveTo():void
	lineTo():void
	curveTo():void
	wideLineTo():void
	wideMoveTo():void

-------------------------------------------
-------------------------------------------
IGraphicsFill
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsShaderFill
p:flash.display
-&gt;Object
Implements:
	IGraphicsFill
	IGraphicsData

Fields
	shader:Shader
	matrix:Matrix
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderPrecision
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
	FULL:String
	FAST:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
IDrawCommand
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsTrianglePath
p:flash.display
-&gt;Object
Implements:
	IGraphicsPath
	IGraphicsData

Fields
	indices:Vector.&lt;int&gt;
	vertices:Vector.&lt;Number&gt;
	uvtData:Vector.&lt;Number&gt;
	culling:String
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ColorCorrection
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
	DEFAULT:String
	ON:String
	OFF:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsPathCommand
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NO_OP:int
	MOVE_TO:int
	LINE_TO:int
	CURVE_TO:int
	WIDE_MOVE_TO:int
	WIDE_LINE_TO:int
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
IGraphicsPath
p:flash.display
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
GraphicsSolidFill
p:flash.display
-&gt;Object
Implements:
	IGraphicsFill
	IGraphicsData

Fields
	color:uint
	alpha:Number
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderFilter
p:flash.filters
-&gt;BitmapFilter
Implements:

Fields
	shader:Shader
	leftExtension:int
	topExtension:int
	rightExtension:int
	bottomExtension:int
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
NetStreamPlayTransitions
p:flash.net
-&gt;Object
Implements:

Fields
-------------

Static Fields
	APPEND:
	RESET:
	SWITCH:
	SWAP:
	STOP:
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
SoundCodec
p:flash.media
-&gt;Object
Implements:

Fields
-------------

Static Fields
	NELLYMOSER:String
	SPEEX:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ContextMenuClipboardItems
p:flash.ui
-&gt;Object
Implements:

Fields
	cut:Boolean
	copy:Boolean
	paste:Boolean
	clear:Boolean
	selectAll:Boolean
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
MouseCursor
p:flash.ui
-&gt;Object
Implements:

Fields
-------------

Static Fields
	AUTO:String
	ARROW:String
	BUTTON:String
	HAND:String
	IBEAM:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ClipboardTransferMode
p:flash.desktop
-&gt;Object
Implements:

Fields
-------------

Static Fields
	ORIGINAL_PREFERRED:String
	ORIGINAL_ONLY:String
	CLONE_PREFERRED:String
	CLONE_ONLY:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
Clipboard
p:flash.desktop
-&gt;Object
Implements:

Fields
	formats:Array
-------------

Static Fields
	generalClipboard:Clipboard
-------------

Static Methods
-------------

Methods
-------------
	clear():void
	clearData():void
	setData():Boolean
	setDataHandler():Boolean
	getData():Object
	hasFormat():Boolean

-------------------------------------------
-------------------------------------------
ClipboardFormats
p:flash.desktop
-&gt;Object
Implements:

Fields
-------------

Static Fields
	TEXT_FORMAT:String
	HTML_FORMAT:String
	RICH_TEXT_FORMAT:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
ShaderEvent
p:flash.events
-&gt;Event
Implements:

Fields
	bitmapData:BitmapData
	byteArray:ByteArray
	vector:Vector.&lt;Number&gt;
-------------

Static Fields
	COMPLETE:String
-------------

Static Methods
-------------

Methods
-------------
	clone():Event
	toString():String

-------------------------------------------
-------------------------------------------
SampleDataEvent
p:flash.events
-&gt;Event
Implements:

Fields
	position:Number
	data:ByteArray
-------------

Static Fields
	SAMPLE_DATA:String
-------------

Static Methods
-------------

Methods
-------------
	clone():Event
	toString():String

-------------------------------------------
-------------------------------------------
Vector3D
p:flash.geom
-&gt;Object
Implements:

Fields
	x:Number
	y:Number
	z:Number
	w:Number
	length:Number
	lengthSquared:Number
-------------

Static Fields
	X_AXIS:Vector3D
	Y_AXIS:Vector3D
	Z_AXIS:Vector3D
-------------

Static Methods
-------------
	angleBetween():Number
	distance():Number

Methods
-------------
	clone():Vector3D
	dotProduct():Number
	crossProduct():Vector3D
	normalize():Number
	scaleBy():void
	incrementBy():void
	decrementBy():void
	add():Vector3D
	subtract():Vector3D
	negate():void
	equals():Boolean
	nearEquals():Boolean
	project():void
	toString():String

-------------------------------------------
-------------------------------------------
Orientation3D
p:flash.geom
-&gt;Object
Implements:

Fields
-------------

Static Fields
	EULER_ANGLES:String
	AXIS_ANGLE:String
	QUATERNION:String
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
PerspectiveProjection
p:flash.geom
-&gt;Object
Implements:

Fields
	fieldOfView:Number
	projectionCenter:Point
	focalLength:Number
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------
	toMatrix3D():Matrix3D

-------------------------------------------
-------------------------------------------
Matrix3D
p:flash.geom
-&gt;Object
Implements:

Fields
	rawData:Vector.&lt;Number&gt;
	position:Vector3D
	determinant:Number
-------------

Static Fields
-------------

Static Methods
-------------
	interpolate():Matrix3D

Methods
-------------
	clone():Matrix3D
	append():void
	prepend():void
	invert():Boolean
	identity():void
	decompose():Vector.&lt;Vector3D&gt;
	recompose():Boolean
	appendTranslation():void
	appendRotation():void
	appendScale():void
	prependTranslation():void
	prependRotation():void
	prependScale():void
	transformVector():Vector3D
	deltaTransformVector():Vector3D
	transformVectors():void
	transpose():void
	pointAt():void
	interpolateTo():void

-------------------------------------------
-------------------------------------------
Utils3D
p:flash.geom
-&gt;Object
Implements:

Fields
-------------

Static Fields
-------------

Static Methods
-------------
	projectVector():Vector3D
	projectVectors():void
	pointTowards():Matrix3D

Methods
-------------

-------------------------------------------
-------------------------------------------
JPEGLoaderContext
p:flash.system
-&gt;LoaderContext
Implements:

Fields
	deblockingFilter:Number
-------------

Static Fields
-------------

Static Methods
-------------

Methods
-------------

-------------------------------------------
-------------------------------------------
</pre>
<p></code></p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/433738585" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/</feedburner:origLink></item>
		<item>
		<title>Are you still using ActionScript 2? (or 1)?</title>
		<link>http://feeds.feedburner.com/~r/MikeChambers/~3/431003028/</link>
		<comments>http://www.mikechambers.com/blog/2008/10/24/are-you-still-using-actionscript-2-or-1/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 18:50:27 +0000</pubDate>
		<dc:creator>mikechambers</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1584</guid>
		<description><![CDATA[If so, why?
]]></description>
			<content:encoded><![CDATA[<p>If so, why?</p>
<img src="http://feeds.feedburner.com/~r/MikeChambers/~4/431003028" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.mikechambers.com/blog/2008/10/24/are-you-still-using-actionscript-2-or-1/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.mikechambers.com/blog/2008/10/24/are-you-still-using-actionscript-2-or-1/</feedburner:origLink></item>
	</channel>
</rss>
