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	<title>Comments on: Source code for PewPew Released</title>
	<atom:link href="http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/</link>
	<description>code = joy</description>
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		<title>By: FlashApplications &#187; How to Optimize Flash Sprite Animations for Mobile</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-25034</link>
		<dc:creator>FlashApplications &#187; How to Optimize Flash Sprite Animations for Mobile</dc:creator>
		<pubDate>Mon, 24 Jan 2011 08:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-25034</guid>
		<description>[...] Multiple Display Objects that Contain Bitmaps Instead of Vectors– Since I was getting the worst performance on iPad for all of my tests, I did a search for iPhone/iPad games created with Flash. There aren’t a lot out there; in fact, I found only one that included source code: Mike Chambers “Pew Pew” game, which can be found at: http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Multiple Display Objects that Contain Bitmaps Instead of Vectors– Since I was getting the worst performance on iPad for all of my tests, I did a search for iPhone/iPad games created with Flash. There aren’t a lot out there; in fact, I found only one that included source code: Mike Chambers “Pew Pew” game, which can be found at: <a href="http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/" rel="nofollow">http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/</a> [...]</p>
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		<title>By: robin debreuil</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-23196</link>
		<dc:creator>robin debreuil</dc:creator>
		<pubDate>Fri, 23 Jul 2010 19:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-23196</guid>
		<description>Very cool, but where can plaaaaaay it!?</description>
		<content:encoded><![CDATA[<p>Very cool, but where can plaaaaaay it!?</p>
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		<title>By: Iain</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-23195</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 23 Jul 2010 13:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-23195</guid>
		<description>Thanks for posting this Mike. I have done a code review on your source:

http://blog.iainlobb.com/2010/07/code-review-of-pewpew-by-mike-chambers.html</description>
		<content:encoded><![CDATA[<p>Thanks for posting this Mike. I have done a code review on your source:</p>
<p><a href="http://blog.iainlobb.com/2010/07/code-review-of-pewpew-by-mike-chambers.html" rel="nofollow">http://blog.iainlobb.com/2010/07/code-review-of-pewpew-by-mike-chambers.html</a></p>
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	<item>
		<title>By: Scott Janousek &#187; Blog Archive &#187; PewPew source code released (AIR for Android Flash mobile game)</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-23143</link>
		<dc:creator>Scott Janousek &#187; Blog Archive &#187; PewPew source code released (AIR for Android Flash mobile game)</dc:creator>
		<pubDate>Sun, 18 Jul 2010 19:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-23143</guid>
		<description>[...] Chambers (Adobe) posted the source for his &#8220;pew-pew&#8221; Flash mobile game. Originally an iPhone game made with Flash CS5 and the iPhone packager, the game has been retooled [...]</description>
		<content:encoded><![CDATA[<p>[...] Chambers (Adobe) posted the source for his &#8220;pew-pew&#8221; Flash mobile game. Originally an iPhone game made with Flash CS5 and the iPhone packager, the game has been retooled [...]</p>
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		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-22907</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Fri, 16 Jul 2010 01:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-22907</guid>
		<description>@Pablo

--
Hi Mike, i ´ve donwloaded the code from github but it appears the folder “com.mikechambers.sgf” is missing. Hope u can fix it.
--

You need to download and link in the Simple Game Framework:
http://github.com/mikechambers/Simple-Game-Framework

Sorry about the confusion.

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@Pablo</p>
<p>&#8211;<br />
Hi Mike, i ´ve donwloaded the code from github but it appears the folder “com.mikechambers.sgf” is missing. Hope u can fix it.<br />
&#8211;</p>
<p>You need to download and link in the Simple Game Framework:<br />
<a href="http://github.com/mikechambers/Simple-Game-Framework" rel="nofollow">http://github.com/mikechambers/Simple-Game-Framework</a></p>
<p>Sorry about the confusion.</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
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		<title>By: Pablo</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-22905</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Fri, 16 Jul 2010 00:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-22905</guid>
		<description>Hi Mike, i ´ve donwloaded the code from github but it appears the folder &quot;com.mikechambers.sgf&quot; is missing. Hope u can fix it.

Greetings!</description>
		<content:encoded><![CDATA[<p>Hi Mike, i ´ve donwloaded the code from github but it appears the folder &#8220;com.mikechambers.sgf&#8221; is missing. Hope u can fix it.</p>
<p>Greetings!</p>
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		<title>By: Henrique Vilela</title>
		<link>http://www.mikechambers.com/blog/2010/07/14/source-code-for-pewpew-released/comment-page-1/#comment-22872</link>
		<dc:creator>Henrique Vilela</dc:creator>
		<pubDate>Wed, 14 Jul 2010 19:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=2110#comment-22872</guid>
		<description>Well done, Mike.

I&#039;m looking forward to see the post about the optimizations. In my iPhone Flash games I did no optimization at all until I had to do the AI.
But the problem is that I used heavy algorithms for it (MiniMax and AStar) and I had to optimize it even when I translated it to Objective-c.</description>
		<content:encoded><![CDATA[<p>Well done, Mike.</p>
<p>I&#8217;m looking forward to see the post about the optimizations. In my iPhone Flash games I did no optimization at all until I had to do the AI.<br />
But the problem is that I used heavy algorithms for it (MiniMax and AStar) and I had to optimize it even when I translated it to Objective-c.</p>
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