Archive for July, 2010
as3corelib Library moved to GitHub
I have just moved the as3corelib library over to GitHub (at the urging of Darron Schall). This should make the project a little easier to manage, and in particular, make it easier for developers to contribute patches, and for me to review and accept them.
All files, issues, source, and wiki pages have been moved from the old site to the new one. The old site is still up, but directs people to the new site, and will no longer be updated.
Make sure to update your bookmarks to:
https://github.com/mikechambers/as3corelib
Thanks to Darron Schall who help with the transition.
Getting Started with Phidgets and ActionScript 3
Phidgets are a set of devices and sensors that provide a simple way for developers to create applications that both send and receiving information from external sensors, motors and pretty much anything else you can hook up via electronics. They are similar to the open source Arduino electronic platform.
Im not going to do a big comparison between Arduino and Phidgets in this post. I plan to do that in another post (along with an Arduino / Flash hello world article). Suffice it to say though, that one of the major benefits of Phidgets, is that the Phidgets devices are a bit higher level, both on the hardware, and software side and thus can be a little easier for a developer new to electronics to get started with.
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FITC San Francisco
I am really excited about the FITC San Francisco Flash conference, coming up in about a month. First, it is a FITC conference which means all of the top Flash designers and developers in the world will be speaking and hanging out. But more significantly, it is FITC in SAN FRANCISCO, the first major Flash conference in San Francisco in quite a while. As you probably know San Francisco is the home to the Flash authoring and player teams, as well as some of the top creative agencies and developers in the world. This makes it an amazing opportunity to not only see some of the coolest stuff going on in Flash today, but also hang out with all of the people making it happen.
I am doing a session talking about some of the lessons I learned around mobile optimizations while working on my PewPew game and other mobile projects over the past year or so. This will focus primarily on Android development, but is relevant for other Flash Player 10.1 mobile platforms, as well as desktop development.
So, what sessions and speakers am I most looking forward to?
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Source code for PewPew Released
I have finally released the source code for my PewPew game. PewPew is a game I started working on over a year ago to help me understand what optimizations would be required to convert a web based Flash game to run on the iPhone. I had planned to release the code earlier, but a little hiccup around iPhone support delayed that. Now that Adobe AIR for Android is in public pre-release, and I have had time to comment all of the code, it is ready to be released.
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