Mike Chambers

code = joy

Archive for November, 2009

Results from AS3 Development Task Contest #1

with 23 comments

I have just completed running all of the performance tests for the ActionScript 3 Development Task Contest #1.

The result below are tentative until I have confirmed that the code follows the rules (and spirit) of the contest. If you see any issues with any of the top 5 submissions, please post them in the comments. You can view all of the entries in the contest’s GitHub repository.

Here are the results:
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Written by mikechambers

November 16th, 2009 at 1:15 pm

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ActionScript 3 Development Task Contest #1 Entries

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I have uploaded all of the entries for the ActionScript 3 Development Task Contest #1 to the contest’s GitHub repository.

If you sent me an entry and do not see it in the repository, email me ASAP (without the file). Adobe’s spam system can be a bit overzealous at times, but if I know you sent me something, I can find it.
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Written by mikechambers

November 13th, 2009 at 3:20 pm

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Update on ActionScript 3 Development Task Contest #1

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Well, there is just a little over a day before the deadline for entries to the ActionScript Development Task Contest (AS3DTC) are due. I wanted to make a quick post with a couple of reminders to ensure everyone has their correctly working submissions in on time.

First, a couple items:
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Written by mikechambers

November 12th, 2009 at 11:30 am

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ActionScript 3 Development Task Contest #1

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I was working on some code over the weekend and was spending a lot of time trying to figure out the best way to approach a problem, and how to get the best performance from the solution. I thought it would be useful and interesting to see how other developers would approach the problem. This gave me an idea for an ActionScript 3 contest, which I am announcing today.
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Written by mikechambers

November 10th, 2009 at 11:59 am

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Moving a git repository subdirectory to its own repository

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I use Git and GitHub to manage all of my personal code projects. I have one large repository called projects, which is then broken into sub directories based on the main technology used for each project (i.e. Flash, JavaScript, iphone, etc…).

I am currently working on a Flash based iphone game code-named “pewpew”, which is maintained within my projects repository. As I have begun to work on it more and more, I decided that I wanted to have pewpew in its own git repository. This will make it easier to track issues, as well as give me the option of open sourcing it and allow others to create and submit forks.
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Written by mikechambers

November 4th, 2009 at 10:48 am

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