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	<title>Comments on: Case Study : ActionScript 3 Performance Optimization</title>
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	<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/</link>
	<description>code = joy</description>
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		<title>By: Weekly Update at Hugo Larcher</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-24714</link>
		<dc:creator>Weekly Update at Hugo Larcher</dc:creator>
		<pubDate>Sat, 16 Oct 2010 08:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-24714</guid>
		<description>[...] Skinner&#8217;s Quick as a Flash A lot of AS3 performance tests Case Study : ActionScript 3 Performance Optimization  test Filed under General, Weekly  &#124; Tags: Flash, Games, Weekly &#124; Comment [...]</description>
		<content:encoded><![CDATA[<p>[...] Skinner&#8217;s Quick as a Flash A lot of AS3 performance tests Case Study : ActionScript 3 Performance Optimization  test Filed under General, Weekly  | Tags: Flash, Games, Weekly | Comment [...]</p>
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	<item>
		<title>By: AS3 Optimization Tips at Hugo Larcher</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-24707</link>
		<dc:creator>AS3 Optimization Tips at Hugo Larcher</dc:creator>
		<pubDate>Tue, 12 Oct 2010 21:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-24707</guid>
		<description>[...] Skinner&#8217;s Quick as a Flash A lot of AS3 performance tests  Case Study : ActionScript 3 Performance Optimization  test Filed under ActionScript, Development  &#124; Tags: Actionscript, Flash Player, Optimization &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] Skinner&#8217;s Quick as a Flash A lot of AS3 performance tests  Case Study : ActionScript 3 Performance Optimization  test Filed under ActionScript, Development  | Tags: Actionscript, Flash Player, Optimization | [...]</p>
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	<item>
		<title>By: Ben Garney</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17226</link>
		<dc:creator>Ben Garney</dc:creator>
		<pubDate>Wed, 14 Oct 2009 07:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17226</guid>
		<description>Andre mentioned this, but what is the diff for release vs. debug player running this code? In my experience, you can see massive differences between the two.</description>
		<content:encoded><![CDATA[<p>Andre mentioned this, but what is the diff for release vs. debug player running this code? In my experience, you can see massive differences between the two.</p>
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	<item>
		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17224</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Wed, 14 Oct 2009 02:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17224</guid>
		<description>@David

Yeah, you are right. Count is not needed at all. That was left over from the original code.

You could just len.

Good catch.

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@David</p>
<p>Yeah, you are right. Count is not needed at all. That was left over from the original code.</p>
<p>You could just len.</p>
<p>Good catch.</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
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		<title>By: David Wilhelm</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17222</link>
		<dc:creator>David Wilhelm</dc:creator>
		<pubDate>Wed, 14 Oct 2009 00:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17222</guid>
		<description>Do you really need the &#039;count&#039; variable at all? isn&#039;t it just duplicating &#039;len&#039; = pixels.length ? If so then you could remove one statement from the loop.</description>
		<content:encoded><![CDATA[<p>Do you really need the &#8216;count&#8217; variable at all? isn&#8217;t it just duplicating &#8216;len&#8217; = pixels.length ? If so then you could remove one statement from the loop.</p>
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		<title>By: Renato Moya</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17221</link>
		<dc:creator>Renato Moya</dc:creator>
		<pubDate>Wed, 14 Oct 2009 00:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17221</guid>
		<description>Interesting post, Mike.

Well, I believe it would be essential that all these tricks to improve performance get done by the compiler for mobile applications ONLY.

I understand it sounds nuts writting instructions to the compiler to every single bad coding case in order to keep the code appearance and make life easier to developers.

I believe the flash team is doing a great job already by sharing these tricks, tips, tests, etc to the community, this is something we should learn, not to ask the compiler to do it for us.</description>
		<content:encoded><![CDATA[<p>Interesting post, Mike.</p>
<p>Well, I believe it would be essential that all these tricks to improve performance get done by the compiler for mobile applications ONLY.</p>
<p>I understand it sounds nuts writting instructions to the compiler to every single bad coding case in order to keep the code appearance and make life easier to developers.</p>
<p>I believe the flash team is doing a great job already by sharing these tricks, tips, tests, etc to the community, this is something we should learn, not to ask the compiler to do it for us.</p>
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		<title>By: neon::pixel</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17214</link>
		<dc:creator>neon::pixel</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17214</guid>
		<description>Hello!
This can be a dumb question. If you&#039;re saying that &quot;Some operations are faster in DebugPlayer than ReleasePlayer&quot;! So how about using an external bebugger? Like Alcon maybe? Just asking :S</description>
		<content:encoded><![CDATA[<p>Hello!<br />
This can be a dumb question. If you&#8217;re saying that &#8220;Some operations are faster in DebugPlayer than ReleasePlayer&#8221;! So how about using an external bebugger? Like Alcon maybe? Just asking :S</p>
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	<item>
		<title>By: Andre Michelle</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17213</link>
		<dc:creator>Andre Michelle</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17213</guid>
		<description>@Mike

&quot;However, I was trying to focus on improvements that I could make to the code today.&quot;

Yeah, that is our daily bread. Workaround the bad compiler. Spending a huge amount of time. I just wanted to point out, that a new compiler would make a difference in future for everybody, not just for cutting edge guys.

@everyone

Please vote &gt; http://bugs.adobe.com/jira/browse/ASC-3802</description>
		<content:encoded><![CDATA[<p>@Mike</p>
<p>&#8220;However, I was trying to focus on improvements that I could make to the code today.&#8221;</p>
<p>Yeah, that is our daily bread. Workaround the bad compiler. Spending a huge amount of time. I just wanted to point out, that a new compiler would make a difference in future for everybody, not just for cutting edge guys.</p>
<p>@everyone</p>
<p>Please vote &gt; <a href="http://bugs.adobe.com/jira/browse/ASC-3802" rel="nofollow">http://bugs.adobe.com/jira/browse/ASC-3802</a></p>
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	</item>
	<item>
		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17212</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17212</guid>
		<description>@Andre

Yes. I saw Joa&#039;s session at FOTB and Max, as well as met with him a couple of times about his work.

I, and the compiler team, are aware of the improvements that could be made in the compiler. However, I was trying to focus on improvements that I could make to the code today.

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@Andre</p>
<p>Yes. I saw Joa&#8217;s session at FOTB and Max, as well as met with him a couple of times about his work.</p>
<p>I, and the compiler team, are aware of the improvements that could be made in the compiler. However, I was trying to focus on improvements that I could make to the code today.</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andre Michelle</title>
		<link>http://www.mikechambers.com/blog/2009/10/13/case-study-actionscript-3-performance-optimization/comment-page-1/#comment-17211</link>
		<dc:creator>Andre Michelle</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1865#comment-17211</guid>
		<description>@Mike:

&quot;What types of improvements are you seeing?&quot;

Have you tried to test it the way I propose?

If you still don&#039;t get a big performance peak, I will try it tomorrow. Maybe things have change in the last update.</description>
		<content:encoded><![CDATA[<p>@Mike:</p>
<p>&#8220;What types of improvements are you seeing?&#8221;</p>
<p>Have you tried to test it the way I propose?</p>
<p>If you still don&#8217;t get a big performance peak, I will try it tomorrow. Maybe things have change in the last update.</p>
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