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	<title>Comments on: Why you should NOT care about building apps for the iPhone with Flash</title>
	<atom:link href="http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/</link>
	<description>code = joy</description>
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		<title>By: Steve Robbins</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-2/#comment-26823</link>
		<dc:creator>Steve Robbins</dc:creator>
		<pubDate>Mon, 04 Jul 2011 00:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-26823</guid>
		<description>Platform switching is the edge that Flash benchmarks. It makes programming easier and the app more accessible. I have my site outsourced for an iPhone/iPod app. I hope it will work out soon. Will syuggest shifting gears to Flash. -Steve</description>
		<content:encoded><![CDATA[<p>Platform switching is the edge that Flash benchmarks. It makes programming easier and the app more accessible. I have my site outsourced for an iPhone/iPod app. I hope it will work out soon. Will syuggest shifting gears to Flash. -Steve</p>
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		<title>By: JonG</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-2/#comment-18242</link>
		<dc:creator>JonG</dc:creator>
		<pubDate>Wed, 23 Dec 2009 22:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-18242</guid>
		<description>Great to hear early news on the development of Flash for smartphones. I was looking around for the best technologies to spend time on in 2010. None are perfect, but Flash 10.1 seems to have one huge advantage... cross platform compatibility. I have seen some amazing work done using the desktop versions, so I have no doubt about its potential on the mobile platforms.

I enjoy reading all the discussion here... well, the constructive comments anyway ;-)  You are a patient man, Mr. Chambers.  :-)))</description>
		<content:encoded><![CDATA[<p>Great to hear early news on the development of Flash for smartphones. I was looking around for the best technologies to spend time on in 2010. None are perfect, but Flash 10.1 seems to have one huge advantage&#8230; cross platform compatibility. I have seen some amazing work done using the desktop versions, so I have no doubt about its potential on the mobile platforms.</p>
<p>I enjoy reading all the discussion here&#8230; well, the constructive comments anyway ;-)  You are a patient man, Mr. Chambers.  :-)))</p>
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		<title>By: Isaac</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17611</link>
		<dc:creator>Isaac</dc:creator>
		<pubDate>Wed, 11 Nov 2009 08:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17611</guid>
		<description>&quot;But creating content for the iPhone, and having the option to deploy it on an Android, RIM or Palm Pre device&quot; why do you guys always shenk-off Windows Mobile? remeber flash ran on a mobile device &quot;FIRST&quot; on a WinMo years back... flash player 7 and is more effective and robust than even flash lite 3 today, cos it came with all the desktop features. I develop with it and i know what am saying.

Secondly let&#039;s cut to the case ok, Apple is closed and will never allow flash unto the iphone. First, it&#039;s a competitor to their quicketime, second, with flash on an Iphone, I can have my own Mini-App store! Flash can load other swf files at runtime and play them. This is against their policy. Even if just online, I can develop my game portal or website online, load millions of free games as swf files and let people choose and play or even pay. It&#039;s that pretty simple, you don&#039;t have to be a genius to figure this out. Let&#039;s stop deceiving people, flash can run well on an iPhone and Adobe has the power to develop a trimed down version if that&#039;s what apple wants. Worse case if developer&#039;s swf file consume too much cpu, the plugging can warm user and kill it as it does on desktop but the fact is, Apple ain&#039;t sharing its yard with anyone.</description>
		<content:encoded><![CDATA[<p>&#8220;But creating content for the iPhone, and having the option to deploy it on an Android, RIM or Palm Pre device&#8221; why do you guys always shenk-off Windows Mobile? remeber flash ran on a mobile device &#8220;FIRST&#8221; on a WinMo years back&#8230; flash player 7 and is more effective and robust than even flash lite 3 today, cos it came with all the desktop features. I develop with it and i know what am saying.</p>
<p>Secondly let&#8217;s cut to the case ok, Apple is closed and will never allow flash unto the iphone. First, it&#8217;s a competitor to their quicketime, second, with flash on an Iphone, I can have my own Mini-App store! Flash can load other swf files at runtime and play them. This is against their policy. Even if just online, I can develop my game portal or website online, load millions of free games as swf files and let people choose and play or even pay. It&#8217;s that pretty simple, you don&#8217;t have to be a genius to figure this out. Let&#8217;s stop deceiving people, flash can run well on an iPhone and Adobe has the power to develop a trimed down version if that&#8217;s what apple wants. Worse case if developer&#8217;s swf file consume too much cpu, the plugging can warm user and kill it as it does on desktop but the fact is, Apple ain&#8217;t sharing its yard with anyone.</p>
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		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17495</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17495</guid>
		<description>@facepickle

--
So, make your point, and move on” doesn’t sound like much of a discussion forums then, does it
--

Yes, that is correct. It is my personal weblog, and Im not going to allow any one individual to abuse it for their personal soapbox.

As I stated above, I have no problem with opinions that dont agree with mine. I do have an issue when those opinions are repeated repeatedly and end up essentially spamming my blog.

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@facepickle</p>
<p>&#8211;<br />
So, make your point, and move on” doesn’t sound like much of a discussion forums then, does it<br />
&#8211;</p>
<p>Yes, that is correct. It is my personal weblog, and Im not going to allow any one individual to abuse it for their personal soapbox.</p>
<p>As I stated above, I have no problem with opinions that dont agree with mine. I do have an issue when those opinions are repeated repeatedly and end up essentially spamming my blog.</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
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		<title>By: facepickle</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17493</link>
		<dc:creator>facepickle</dc:creator>
		<pubDate>Thu, 05 Nov 2009 11:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17493</guid>
		<description>Actually I was replying to comments made by @kevin.

&quot;So, make your point, and move on&quot; doesn&#039;t sound like much of a discussion forums then, does it... or does that only apply when the opinions are at odds with the mothership?</description>
		<content:encoded><![CDATA[<p>Actually I was replying to comments made by @kevin.</p>
<p>&#8220;So, make your point, and move on&#8221; doesn&#8217;t sound like much of a discussion forums then, does it&#8230; or does that only apply when the opinions are at odds with the mothership?</p>
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		<title>By: mike chambers</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17489</link>
		<dc:creator>mike chambers</dc:creator>
		<pubDate>Thu, 05 Nov 2009 03:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17489</guid>
		<description>@facepickle

You have made you point on this thread (multiple times). You think Flash apps will perform poorly, and apple wont allow them.

There is no need for you to continue to post the same thing over and over. 

This is my weblog, and I welcome discussion (positive and negative) around the post, but I wont allow any individual to hijack the comments. So, make your point, and move on (or start your own weblog).

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@facepickle</p>
<p>You have made you point on this thread (multiple times). You think Flash apps will perform poorly, and apple wont allow them.</p>
<p>There is no need for you to continue to post the same thing over and over. </p>
<p>This is my weblog, and I welcome discussion (positive and negative) around the post, but I wont allow any individual to hijack the comments. So, make your point, and move on (or start your own weblog).</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
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		<title>By: facepickle</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17485</link>
		<dc:creator>facepickle</dc:creator>
		<pubDate>Wed, 04 Nov 2009 23:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17485</guid>
		<description>@kevin

&quot;On the other hand, for the kinds of apps that UI/Kit is commonly used for, I have no doubt the Flash apps will suffice. &quot;

unless they want to:

a) Perform at native speed
b) Implement any of the many core features that Flash DOES NOT support
c) Be downloadable via the cell network
d) Consume the battery at a sensible rate

I&#039;m sure I could go on, Flash for the iPhone is a second class citizen, with not standard UI controls/interactions and as yet NO OFFICIAL statement from Apple.

The big problem with this, apart from a deluge of substandard apps hitting the review teams (and delaying even further the real Apps) is that user perception will be damaged with bloated badly performing apps.

Mike won&#039;t be called out on the publish from Windows question, but surely that isn&#039;t going to sit well with Apple. Are we seriously saying that Adobe are the key/main tool chain provider for the iPhone? Still can&#039;t see it happening, personally! Mass rejections here we come, Apple have recently implemented an automated process for detecting usage of private API&#039;s, it won&#039;t take much to add CS5 export to the list.</description>
		<content:encoded><![CDATA[<p>@kevin</p>
<p>&#8220;On the other hand, for the kinds of apps that UI/Kit is commonly used for, I have no doubt the Flash apps will suffice. &#8221;</p>
<p>unless they want to:</p>
<p>a) Perform at native speed<br />
b) Implement any of the many core features that Flash DOES NOT support<br />
c) Be downloadable via the cell network<br />
d) Consume the battery at a sensible rate</p>
<p>I&#8217;m sure I could go on, Flash for the iPhone is a second class citizen, with not standard UI controls/interactions and as yet NO OFFICIAL statement from Apple.</p>
<p>The big problem with this, apart from a deluge of substandard apps hitting the review teams (and delaying even further the real Apps) is that user perception will be damaged with bloated badly performing apps.</p>
<p>Mike won&#8217;t be called out on the publish from Windows question, but surely that isn&#8217;t going to sit well with Apple. Are we seriously saying that Adobe are the key/main tool chain provider for the iPhone? Still can&#8217;t see it happening, personally! Mass rejections here we come, Apple have recently implemented an automated process for detecting usage of private API&#8217;s, it won&#8217;t take much to add CS5 export to the list.</p>
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		<title>By: Kevin Newman</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17484</link>
		<dc:creator>Kevin Newman</dc:creator>
		<pubDate>Wed, 04 Nov 2009 22:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17484</guid>
		<description>@facepickle

As has been pointed out, devs will soon figure out what can and can&#039;t be done with the Flash tool - I suspect, as does Kieth, that they will find it can&#039;t do as much as what they&#039;d like it to (and maybe they&#039;d find the same is true for Objective-C - except maybe with openGL/3D which AFAICT, Adobe isn&#039;t offering support for).

On the other hand, for the kinds of apps that UI/Kit is commonly used for, I have no doubt the Flash apps will suffice. I&#039;ve also used quite a number of different apps on my iPhone and found that most of the UIs are unique from one another. I don&#039;t know if they are skinning UI/Kit or simply using different tool-kits - (maybe the UI regs are more about flow?), but I can tell that they aren&#039;t as consistent as the Flash on iPhone detractors suggest - I&#039;m not sure what that means for Flash devs.

Regardless, I can&#039;t see why a custom app made in Flash, is any less capable by default of passing Apple&#039;s UI hurdles, than an app made with any of those other tools. It seems Apple wants apps that will sell - I suspect they&#039;ll get plenty out of Flash CS5 devs (assuming @mike is right about the performance gains coming with the GPU work ;-) ).

Also, I do wonder about your numbers - even if 10:1 is correct, will every Flash developer out there rush the App Store system all at once (or even over time)?</description>
		<content:encoded><![CDATA[<p>@facepickle</p>
<p>As has been pointed out, devs will soon figure out what can and can&#8217;t be done with the Flash tool &#8211; I suspect, as does Kieth, that they will find it can&#8217;t do as much as what they&#8217;d like it to (and maybe they&#8217;d find the same is true for Objective-C &#8211; except maybe with openGL/3D which AFAICT, Adobe isn&#8217;t offering support for).</p>
<p>On the other hand, for the kinds of apps that UI/Kit is commonly used for, I have no doubt the Flash apps will suffice. I&#8217;ve also used quite a number of different apps on my iPhone and found that most of the UIs are unique from one another. I don&#8217;t know if they are skinning UI/Kit or simply using different tool-kits &#8211; (maybe the UI regs are more about flow?), but I can tell that they aren&#8217;t as consistent as the Flash on iPhone detractors suggest &#8211; I&#8217;m not sure what that means for Flash devs.</p>
<p>Regardless, I can&#8217;t see why a custom app made in Flash, is any less capable by default of passing Apple&#8217;s UI hurdles, than an app made with any of those other tools. It seems Apple wants apps that will sell &#8211; I suspect they&#8217;ll get plenty out of Flash CS5 devs (assuming @mike is right about the performance gains coming with the GPU work ;-) ).</p>
<p>Also, I do wonder about your numbers &#8211; even if 10:1 is correct, will every Flash developer out there rush the App Store system all at once (or even over time)?</p>
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		<title>By: facepickle</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17482</link>
		<dc:creator>facepickle</dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17482</guid>
		<description>@kevin
User Experience, the moment you put Flash Crapware on the iPhone in the potential volumes we&#039;re talking about it becomes the most dominant toolchain used to create Apps. Flash devs outnumber Objective-C devs 10:1. Adobe will be dictating the user experience for customers on the iPhone with controls that are non UI/Kit compliant, and if you think Apple will allow that then you really don&#039;t know Apple very well. And as for games, come on does anyone seriously think you can build a decent game using Flash for iPhone, just read Keith Peters blog for an insight into that!</description>
		<content:encoded><![CDATA[<p>@kevin<br />
User Experience, the moment you put Flash Crapware on the iPhone in the potential volumes we&#8217;re talking about it becomes the most dominant toolchain used to create Apps. Flash devs outnumber Objective-C devs 10:1. Adobe will be dictating the user experience for customers on the iPhone with controls that are non UI/Kit compliant, and if you think Apple will allow that then you really don&#8217;t know Apple very well. And as for games, come on does anyone seriously think you can build a decent game using Flash for iPhone, just read Keith Peters blog for an insight into that!</p>
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		<title>By: Kevin Newman</title>
		<link>http://www.mikechambers.com/blog/2009/10/12/why-you-should-not-care-about-building-apps-for-the-iphone-with-flash/comment-page-1/#comment-17481</link>
		<dc:creator>Kevin Newman</dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1857#comment-17481</guid>
		<description>@facepickle et al

What sense would it make for Apple to deny a whole host of new apps from their store. I can&#039;t fathom a rationale for them to do that. They make money on every app that sold, whether it&#039;s created with XCode, Unity 3D or Flash CS5 (or that OSS appcelerator tool for that matter) - not to mention the fee to even get in (the $100 dev fee or whatever).

Apple has done strange things, but I seriously don&#039;t understand this concern (I don&#039;t work at Apple or Adobe).</description>
		<content:encoded><![CDATA[<p>@facepickle et al</p>
<p>What sense would it make for Apple to deny a whole host of new apps from their store. I can&#8217;t fathom a rationale for them to do that. They make money on every app that sold, whether it&#8217;s created with XCode, Unity 3D or Flash CS5 (or that OSS appcelerator tool for that matter) &#8211; not to mention the fee to even get in (the $100 dev fee or whatever).</p>
<p>Apple has done strange things, but I seriously don&#8217;t understand this concern (I don&#8217;t work at Apple or Adobe).</p>
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