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	<title>Comments on: Complete List of new Flash Player 10 APIs</title>
	<atom:link href="http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/</link>
	<description>code = joy</description>
	<lastBuildDate>Thu, 11 Mar 2010 21:22:56 +0000</lastBuildDate>
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		<title>By: tst</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-15848</link>
		<dc:creator>tst</dc:creator>
		<pubDate>Thu, 19 Feb 2009 13:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-15848</guid>
		<description>@Olivier
ApplicationDomain.domainMemory is explained in comments here: http://ncannasse.fr/blog/adobe_alchemy</description>
		<content:encoded><![CDATA[<p>@Olivier<br />
ApplicationDomain.domainMemory is explained in comments here: <a href="http://ncannasse.fr/blog/adobe_alchemy" rel="nofollow">http://ncannasse.fr/blog/adobe_alchemy</a></p>
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		<title>By: noj</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-15134</link>
		<dc:creator>noj</dc:creator>
		<pubDate>Tue, 02 Dec 2008 00:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-15134</guid>
		<description>@jensa -&gt; Initially Shaders were made for GPU, but I guess the flash engineers quite didn&#039;t make it as there were cross compatibility issues. We should expect full GPU support by Flash 11. May be even full openGL support, we never know. The Gaming Industry is massive. Combined with the ubiquitousness of flash, flash could bring the internet at a whole new level.</description>
		<content:encoded><![CDATA[<p>@jensa -&gt; Initially Shaders were made for GPU, but I guess the flash engineers quite didn&#8217;t make it as there were cross compatibility issues. We should expect full GPU support by Flash 11. May be even full openGL support, we never know. The Gaming Industry is massive. Combined with the ubiquitousness of flash, flash could bring the internet at a whole new level.</p>
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	</item>
	<item>
		<title>By: Olivier</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14823</link>
		<dc:creator>Olivier</dc:creator>
		<pubDate>Sun, 02 Nov 2008 05:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14823</guid>
		<description>ApplicationDomain.domainMemory? After reading the description on LiveDocs, I&#039;m still not sure what it&#039;s useful for...

Do you have an idea/example?</description>
		<content:encoded><![CDATA[<p>ApplicationDomain.domainMemory? After reading the description on LiveDocs, I&#8217;m still not sure what it&#8217;s useful for&#8230;</p>
<p>Do you have an idea/example?</p>
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	<item>
		<title>By: Flash Player 10 API??? &#124; ????tv??</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14808</link>
		<dc:creator>Flash Player 10 API??? &#124; ????tv??</dc:creator>
		<pubDate>Thu, 30 Oct 2008 17:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14808</guid>
		<description>[...] Mike Chambers???????Complete List of new Flash Player 10 APIs????????? [...]</description>
		<content:encoded><![CDATA[<p>[...] Mike Chambers???????Complete List of new Flash Player 10 APIs????????? [...]</p>
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	</item>
	<item>
		<title>By: Flex Monkey Patches &#187; Blog Archive &#187; Rubbernecker’s Review - Week 18</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14690</link>
		<dc:creator>Flex Monkey Patches &#187; Blog Archive &#187; Rubbernecker’s Review - Week 18</dc:creator>
		<pubDate>Tue, 28 Oct 2008 14:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14690</guid>
		<description>[...] Complete List of new Flash Player 10 APIs (from Mike Chambers) [...]</description>
		<content:encoded><![CDATA[<p>[...] Complete List of new Flash Player 10 APIs (from Mike Chambers) [...]</p>
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	<item>
		<title>By: Jensa</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14685</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Tue, 28 Oct 2008 10:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14685</guid>
		<description>@noj FYI shaders != GPU in Flash Player

GPU acceleration is only available in the IDE&#039;s such as After Effects. Pixel Bender runs in a separate thread though so on multi-core machines you&#039;ll see performance enhancements.

J</description>
		<content:encoded><![CDATA[<p>@noj FYI shaders != GPU in Flash Player</p>
<p>GPU acceleration is only available in the IDE&#8217;s such as After Effects. Pixel Bender runs in a separate thread though so on multi-core machines you&#8217;ll see performance enhancements.</p>
<p>J</p>
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		<title>By: noj</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14680</link>
		<dc:creator>noj</dc:creator>
		<pubDate>Tue, 28 Oct 2008 02:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14680</guid>
		<description>the graphics API is really cool. I amazed at how simple it is to write shaders, at GPU Level.

This will give a whole new look to 3D in flash.</description>
		<content:encoded><![CDATA[<p>the graphics API is really cool. I amazed at how simple it is to write shaders, at GPU Level.</p>
<p>This will give a whole new look to 3D in flash.</p>
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		<title>By: sakri</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14677</link>
		<dc:creator>sakri</dc:creator>
		<pubDate>Mon, 27 Oct 2008 19:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14677</guid>
		<description>You guys weren&#039;t kidding about the new text engine being &#039;low level&#039;, that&#039;s a lot of API to go through... nice!</description>
		<content:encoded><![CDATA[<p>You guys weren&#8217;t kidding about the new text engine being &#8216;low level&#8217;, that&#8217;s a lot of API to go through&#8230; nice!</p>
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		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14676</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Mon, 27 Oct 2008 18:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14676</guid>
		<description>@Tek

--
I hope you find a way to automatize the whole process and that you don’t have to write it by hand
--

Yeah, I can automate part of it from a big XML file (that is what you see above). However, as has been pointed out, there are some errors, so I have to parse another file, and then manually compare and update the two.

It is not fun.... But I think it will be useful.

;(

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@Tek</p>
<p>&#8211;<br />
I hope you find a way to automatize the whole process and that you don’t have to write it by hand<br />
&#8211;</p>
<p>Yeah, I can automate part of it from a big XML file (that is what you see above). However, as has been pointed out, there are some errors, so I have to parse another file, and then manually compare and update the two.</p>
<p>It is not fun&#8230;. But I think it will be useful.</p>
<p>;(</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
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	<item>
		<title>By: Tek</title>
		<link>http://www.mikechambers.com/blog/2008/10/27/complete-list-of-new-flash-player-10-apis/comment-page-1/#comment-14675</link>
		<dc:creator>Tek</dc:creator>
		<pubDate>Mon, 27 Oct 2008 18:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1586#comment-14675</guid>
		<description>The new properties and methods related to the NetStream object are missing (farID, farNonce, nearNonce, peerStreams, ...) : http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStream.html

NetStreamPlayOptions : http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStreamPlayOptions.html

NetStreamInfo : http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStreamInfo.html

This list is a good idea, a raw format is a little hard to read but could easily be parsed. I hope you find a way to automatize the whole process and that you don&#039;t have to write it by hand. ;)</description>
		<content:encoded><![CDATA[<p>The new properties and methods related to the NetStream object are missing (farID, farNonce, nearNonce, peerStreams, &#8230;) : <a href="http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStream.html" rel="nofollow">http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStream.html</a></p>
<p>NetStreamPlayOptions : <a href="http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStreamPlayOptions.html" rel="nofollow">http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStreamPlayOptions.html</a></p>
<p>NetStreamInfo : <a href="http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStreamInfo.html" rel="nofollow">http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/NetStreamInfo.html</a></p>
<p>This list is a good idea, a raw format is a little hard to read but could easily be parsed. I hope you find a way to automatize the whole process and that you don&#8217;t have to write it by hand. ;)</p>
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