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	<title>Comments on: Bash Scripts for working with ActionScript 3 in TextMate</title>
	<atom:link href="http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/</link>
	<description>code = joy</description>
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		<title>By: Joseph Magnani</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-15055</link>
		<dc:creator>Joseph Magnani</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-15055</guid>
		<description>Nice. Glad to see others using Textmate and AS3 too! It&#039;s been my setup for a while now. I&#039;ve also just switched to fsch, and I highly recommend it over mxmlc. I&#039;m working on a large project that takes over 8 seconds to build with mxmlc, but it recompiles in 1 with small changes in fsch now. Definitely worth it.

Also, for those wanting class auto-completion, this will be amazing:
http://blog.simongregory.com/09/as3-autocompletion-in-textmate/

Can&#039;t wait until Simon finishes it.</description>
		<content:encoded><![CDATA[<p>Nice. Glad to see others using Textmate and AS3 too! It&#8217;s been my setup for a while now. I&#8217;ve also just switched to fsch, and I highly recommend it over mxmlc. I&#8217;m working on a large project that takes over 8 seconds to build with mxmlc, but it recompiles in 1 with small changes in fsch now. Definitely worth it.</p>
<p>Also, for those wanting class auto-completion, this will be amazing:<br />
<a href="http://blog.simongregory.com/09/as3-autocompletion-in-textmate/" rel="nofollow">http://blog.simongregory.com/09/as3-autocompletion-in-textmate/</a></p>
<p>Can&#8217;t wait until Simon finishes it.</p>
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		<title>By: Bookmarks for October 29th from 15:47 to 18:02 &#124; For My Own Amusement</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14703</link>
		<dc:creator>Bookmarks for October 29th from 15:47 to 18:02 &#124; For My Own Amusement</dc:creator>
		<pubDate>Wed, 29 Oct 2008 08:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14703</guid>
		<description>[...] Bash Scripts for working with ActionScript 3 in TextMate at Mike Chambers - [...]</description>
		<content:encoded><![CDATA[<p>[...] Bash Scripts for working with ActionScript 3 in TextMate at Mike Chambers &#8211; [...]</p>
]]></content:encoded>
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		<title>By: TextMate met AS3 en Flex Bundle &#8230; at PePo&#8217;s weblog</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14401</link>
		<dc:creator>TextMate met AS3 en Flex Bundle &#8230; at PePo&#8217;s weblog</dc:creator>
		<pubDate>Tue, 14 Oct 2008 18:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14401</guid>
		<description>[...] Flashalisious en Mike Chambers weer een [...]</description>
		<content:encoded><![CDATA[<p>[...] Flashalisious en Mike Chambers weer een [...]</p>
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		<title>By: Scott Bachman</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14397</link>
		<dc:creator>Scott Bachman</dc:creator>
		<pubDate>Tue, 14 Oct 2008 14:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14397</guid>
		<description>Since I&#039;m stuck in the world of windows, I&#039;ve used e (http://www.e-texteditor.com) quite a bit for Flex editing and love it. E is basically TextMate for windows... you can run most TextMate bundles with E, although typically they need some tweaking to work under windows/cygwin. I&#039;ve been using the MacroMates Actionscript3 and Flex bundles (from http://macromates.com/svn/Bundles/trunk/Review/Bundles/) in E without much problem. Of course, I&#039;ve modded the heck out of them. Oh, and you&#039;ll also need to know about this: http://www.e-texteditor.com/forum/viewtopic.php?t=2650&amp;postdays=0&amp;postorder=asc&amp;start=15 to make the ActionScript3 bundle work.</description>
		<content:encoded><![CDATA[<p>Since I&#8217;m stuck in the world of windows, I&#8217;ve used e (<a href="http://www.e-texteditor.com" rel="nofollow">http://www.e-texteditor.com</a>) quite a bit for Flex editing and love it. E is basically TextMate for windows&#8230; you can run most TextMate bundles with E, although typically they need some tweaking to work under windows/cygwin. I&#8217;ve been using the MacroMates Actionscript3 and Flex bundles (from <a href="http://macromates.com/svn/Bundles/trunk/Review/Bundles/" rel="nofollow">http://macromates.com/svn/Bundles/trunk/Review/Bundles/</a>) in E without much problem. Of course, I&#8217;ve modded the heck out of them. Oh, and you&#8217;ll also need to know about this: <a href="http://www.e-texteditor.com/forum/viewtopic.php?t=2650&#038;postdays=0&#038;postorder=asc&#038;start=15" rel="nofollow">http://www.e-texteditor.com/forum/viewtopic.php?t=2650&#038;postdays=0&#038;postorder=asc&#038;start=15</a> to make the ActionScript3 bundle work.</p>
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		<title>By: Troy Gilbert</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14354</link>
		<dc:creator>Troy Gilbert</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14354</guid>
		<description>I love TextMate. Definitely my editor of choice. But, when I use it I miss Flex Builder&#039;s autocomplete and refactoring tools. Anyone have ideas how we could get some semblance of those in TextMate?</description>
		<content:encoded><![CDATA[<p>I love TextMate. Definitely my editor of choice. But, when I use it I miss Flex Builder&#8217;s autocomplete and refactoring tools. Anyone have ideas how we could get some semblance of those in TextMate?</p>
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		<title>By: Matthew</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14319</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Fri, 10 Oct 2008 00:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14319</guid>
		<description>Mike this is great stuff! TextMate (and customization like this) is the reason we have not been able to get too comfy in Flex Builder. You should consider building your own ActionScript 3 bundle, i was surprised how easy/quick it was.</description>
		<content:encoded><![CDATA[<p>Mike this is great stuff! TextMate (and customization like this) is the reason we have not been able to get too comfy in Flex Builder. You should consider building your own ActionScript 3 bundle, i was surprised how easy/quick it was.</p>
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		<title>By: Matt Kane</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14315</link>
		<dc:creator>Matt Kane</dc:creator>
		<pubDate>Thu, 09 Oct 2008 21:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14315</guid>
		<description>@Mike
You can send the output to a tooltip which will display when you save. Alternatively you could just send it to a file. My adl script sends everything to a logfile which it then opens in Console.app, though I use fcsh so I don&#039;t use it for compilation.

I can see the value of doing the templates like that. It would be nice if there was a way of creating something like PS droplets in TM for that sort of thing.

Matt</description>
		<content:encoded><![CDATA[<p>@Mike<br />
You can send the output to a tooltip which will display when you save. Alternatively you could just send it to a file. My adl script sends everything to a logfile which it then opens in Console.app, though I use fcsh so I don&#8217;t use it for compilation.</p>
<p>I can see the value of doing the templates like that. It would be nice if there was a way of creating something like PS droplets in TM for that sort of thing.</p>
<p>Matt</p>
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		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14312</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Thu, 09 Oct 2008 19:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14312</guid>
		<description>@Matt

Thanks for the suggestion. If you bind the compile to CMD-S, then how do you see any compiler errors?

On the templates, the reason I did it this way, was that it seemed like the fastest way to get started. i.e. run command, you are in textmate, in a project with the code ready to go, verses launching TextMate, creating a new project, creating a new file from a template, and then saving everything in the correct place.

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@Matt</p>
<p>Thanks for the suggestion. If you bind the compile to CMD-S, then how do you see any compiler errors?</p>
<p>On the templates, the reason I did it this way, was that it seemed like the fastest way to get started. i.e. run command, you are in textmate, in a project with the code ready to go, verses launching TextMate, creating a new project, creating a new file from a template, and then saving everything in the correct place.</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
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		<title>By: Matt Kane</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14311</link>
		<dc:creator>Matt Kane</dc:creator>
		<pubDate>Thu, 09 Oct 2008 19:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14311</guid>
		<description>Hi,
Welcome to TextMate. I&#039;ve come to use it exclusively now, even ahead of Flex Builder. I&#039;ve just been getting my head around TextMate bundle structures, so this may be a bit off, but an easier way to do the autocompilation could be to use the existing &quot;Compile current class&quot; action in the AS3 bundle, but bind it to cmd-S so it&#039;s called whenever you save. The template stuff can also be done in the bundle: take a look at some of the templates in the Flex and AS3 bundles for ideas. Crucially, you can execute scripts when creating a new file from a template. This lets you do stuff like create full projects, and replace placeholders in files etc. I&#039;ve been trying to get it to handle creation of skeleton Mate (that&#039;s Mate the framework, not TextMate) projects, doing stuff like creating classpaths etc.

Matt</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Welcome to TextMate. I&#8217;ve come to use it exclusively now, even ahead of Flex Builder. I&#8217;ve just been getting my head around TextMate bundle structures, so this may be a bit off, but an easier way to do the autocompilation could be to use the existing &#8220;Compile current class&#8221; action in the AS3 bundle, but bind it to cmd-S so it&#8217;s called whenever you save. The template stuff can also be done in the bundle: take a look at some of the templates in the Flex and AS3 bundles for ideas. Crucially, you can execute scripts when creating a new file from a template. This lets you do stuff like create full projects, and replace placeholders in files etc. I&#8217;ve been trying to get it to handle creation of skeleton Mate (that&#8217;s Mate the framework, not TextMate) projects, doing stuff like creating classpaths etc.</p>
<p>Matt</p>
]]></content:encoded>
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		<title>By: copyleftdev</title>
		<link>http://www.mikechambers.com/blog/2008/10/09/bash-scripts-for-working-with-actionscript-3-in-textmate/comment-page-1/#comment-14309</link>
		<dc:creator>copyleftdev</dc:creator>
		<pubDate>Thu, 09 Oct 2008 19:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1566#comment-14309</guid>
		<description>Thanks Mike , you have Mad Skillz!!!</description>
		<content:encoded><![CDATA[<p>Thanks Mike , you have Mad Skillz!!!</p>
]]></content:encoded>
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