<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Pixel Bender Grayscale Filter</title>
	<atom:link href="http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/</link>
	<description>code = joy</description>
	<lastBuildDate>Fri, 02 Dec 2011 01:36:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>By: kyle</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-23862</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Thu, 26 Aug 2010 16:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-23862</guid>
		<description>Hi Mike,

Have you ever tried implementing this into slideshowpro and Thumbgrid when you are using a layered approach like their demo here: http://slideshowpro.net/demo/ThumbGrid-Layer-Demo/

I keep getting blank screens - have emailed SSP support as well... Any advice is much appreciated - THANKS!</description>
		<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>Have you ever tried implementing this into slideshowpro and Thumbgrid when you are using a layered approach like their demo here: <a href="http://slideshowpro.net/demo/ThumbGrid-Layer-Demo/" rel="nofollow">http://slideshowpro.net/demo/ThumbGrid-Layer-Demo/</a></p>
<p>I keep getting blank screens &#8211; have emailed SSP support as well&#8230; Any advice is much appreciated &#8211; THANKS!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-18279</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 12 Jan 2010 12:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-18279</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pixel Bender ?2?? ?? lineTo ????????????????? &#124; Yellow Soup</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-14820</link>
		<dc:creator>Pixel Bender ?2?? ?? lineTo ????????????????? &#124; Yellow Soup</dc:creator>
		<pubDate>Fri, 31 Oct 2008 19:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-14820</guid>
		<description>[...] Chambers ???????????????????????????????????? [...]</description>
		<content:encoded><![CDATA[<p>[...] Chambers ???????????????????????????????????? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saeed ashour</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-14062</link>
		<dc:creator>saeed ashour</dc:creator>
		<pubDate>Sun, 21 Sep 2008 20:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-14062</guid>
		<description>Cool</description>
		<content:encoded><![CDATA[<p>Cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-14036</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Fri, 19 Sep 2008 21:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-14036</guid>
		<description>@kode80

Yes, you are correct. (thats what I get for picking up Pixel Bender for the first time in a long time, and not get up to speed on all of the changes).

However, Pixel Bender filters are still multi-threaded in the Flash Player, so, especially on larger images, that could lead to a significant boost.

Check out tinic&#039;s post for more info:

http://www.kaourantin.net/2008/05/adobe-pixel-bender-in-flash-player-10.html

I am going to put together a simple example shortly to test the differences in speed.

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>@kode80</p>
<p>Yes, you are correct. (thats what I get for picking up Pixel Bender for the first time in a long time, and not get up to speed on all of the changes).</p>
<p>However, Pixel Bender filters are still multi-threaded in the Flash Player, so, especially on larger images, that could lead to a significant boost.</p>
<p>Check out tinic&#8217;s post for more info:</p>
<p><a href="http://www.kaourantin.net/2008/05/adobe-pixel-bender-in-flash-player-10.html" rel="nofollow">http://www.kaourantin.net/2008/05/adobe-pixel-bender-in-flash-player-10.html</a></p>
<p>I am going to put together a simple example shortly to test the differences in speed.</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kode80</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-14030</link>
		<dc:creator>kode80</dc:creator>
		<pubDate>Fri, 19 Sep 2008 19:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-14030</guid>
		<description>I was under the impression that the Flash Pixel Bender implementation was 100% software based?</description>
		<content:encoded><![CDATA[<p>I was under the impression that the Flash Pixel Bender implementation was 100% software based?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mikechambers</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-14029</link>
		<dc:creator>mikechambers</dc:creator>
		<pubDate>Fri, 19 Sep 2008 15:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-14029</guid>
		<description>Iain,

That is a good question. In optimum circumstances, I think it would be significantly faster as it can take advantage of hardware / GPU acceleration to perform the transformation.

However, i am not sure what the difference would be on a normal sized image. I might try and do some tests later today (and I post them here or in a seperate post).

mike chambers

mesh@adobe.com</description>
		<content:encoded><![CDATA[<p>Iain,</p>
<p>That is a good question. In optimum circumstances, I think it would be significantly faster as it can take advantage of hardware / GPU acceleration to perform the transformation.</p>
<p>However, i am not sure what the difference would be on a normal sized image. I might try and do some tests later today (and I post them here or in a seperate post).</p>
<p>mike chambers</p>
<p><a href="mailto:mesh@adobe.com">mesh@adobe.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iain</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-14026</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 19 Sep 2008 08:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-14026</guid>
		<description>Does this render faster or slower than other ways of desaturating an image, e.g. using a ColorMatrixFilter?</description>
		<content:encoded><![CDATA[<p>Does this render faster or slower than other ways of desaturating an image, e.g. using a ColorMatrixFilter?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phillip Kerman</title>
		<link>http://www.mikechambers.com/blog/2008/09/18/pixel-bender-grayscale-filter/comment-page-1/#comment-13995</link>
		<dc:creator>Phillip Kerman</dc:creator>
		<pubDate>Thu, 18 Sep 2008 15:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1531#comment-13995</guid>
		<description>Cool... once I REALLY figure out pixelbender I&#039;ll probably agree this is &quot;simple&quot;.  I&#039;m just over &quot;learning&quot; color matrixes... like this grayscale:

import flash.filters.ColorMatrixFilter;
var cm:ColorMatrixFilter = new ColorMatrixFilter();
			
			cm.matrix = new Array( 
					0.3086, 0.609, 0.282, 0, 0,
					0.3086, 0.609, 0.282, 0, 0,
					0.3086, 0.609, 0.282, 0, 0,
					0,      0,     0,     1, 0);

someClip.filters = [cm];</description>
		<content:encoded><![CDATA[<p>Cool&#8230; once I REALLY figure out pixelbender I&#8217;ll probably agree this is &#8220;simple&#8221;.  I&#8217;m just over &#8220;learning&#8221; color matrixes&#8230; like this grayscale:</p>
<p>import flash.filters.ColorMatrixFilter;<br />
var cm:ColorMatrixFilter = new ColorMatrixFilter();</p>
<p>			cm.matrix = new Array(<br />
					0.3086, 0.609, 0.282, 0, 0,<br />
					0.3086, 0.609, 0.282, 0, 0,<br />
					0.3086, 0.609, 0.282, 0, 0,<br />
					0,      0,     0,     1, 0);</p>
<p>someClip.filters = [cm];</p>
]]></content:encoded>
	</item>
</channel>
</rss>

