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	<title>Comments on: Flash Player 10 : rotation (x,y,z) properties example</title>
	<atom:link href="http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/</link>
	<description>code = joy</description>
	<lastBuildDate>Fri, 02 Dec 2011 01:36:37 +0000</lastBuildDate>
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		<title>By: AS4More</title>
		<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/comment-page-1/#comment-26460</link>
		<dc:creator>AS4More</dc:creator>
		<pubDate>Mon, 21 Mar 2011 23:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1359#comment-26460</guid>
		<description>Awesome Great! Okay now with a pivot point? (please.)
Like with 			transform.matrix3D.appendRotation(angle, Vector3D.Y_AXIS, axis);
Is this stuff broken cause it makes no sense to me... help.
Axis is a Vector3D but it&#039;s just a holder for appendTranslation position info (don&#039;t normalize it!).
Still it seems to throw objects around. Also wanting to know...
How you create the matrix3D or best practice (when it&#039;s null by default) without difficulty and I&#039;m looking for a setRotation not append (again best practices).</description>
		<content:encoded><![CDATA[<p>Awesome Great! Okay now with a pivot point? (please.)<br />
Like with 			transform.matrix3D.appendRotation(angle, Vector3D.Y_AXIS, axis);<br />
Is this stuff broken cause it makes no sense to me&#8230; help.<br />
Axis is a Vector3D but it&#8217;s just a holder for appendTranslation position info (don&#8217;t normalize it!).<br />
Still it seems to throw objects around. Also wanting to know&#8230;<br />
How you create the matrix3D or best practice (when it&#8217;s null by default) without difficulty and I&#8217;m looking for a setRotation not append (again best practices).</p>
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	<item>
		<title>By: blog d&#8217;un développeur multimédia &#187; Blog Archive &#187; Flash 10 - Rotation 3D d&#8217;une facette</title>
		<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/comment-page-1/#comment-15791</link>
		<dc:creator>blog d&#8217;un développeur multimédia &#187; Blog Archive &#187; Flash 10 - Rotation 3D d&#8217;une facette</dc:creator>
		<pubDate>Sat, 07 Feb 2009 21:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1359#comment-15791</guid>
		<description>[...] me suis fortement inspiré d&#8217;un article du blog de Mike Chambers. J&#8217;ai traduit son code source en français et fais quelques changements. Ce qui est très [...]</description>
		<content:encoded><![CDATA[<p>[...] me suis fortement inspiré d&#8217;un article du blog de Mike Chambers. J&#8217;ai traduit son code source en français et fais quelques changements. Ce qui est très [...]</p>
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	</item>
	<item>
		<title>By: 3d real en flash?</title>
		<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/comment-page-1/#comment-14909</link>
		<dc:creator>3d real en flash?</dc:creator>
		<pubDate>Wed, 12 Nov 2008 11:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1359#comment-14909</guid>
		<description>[...] http://theflashblog.com/flash/3dflip.html http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://theflashblog.com/flash/3dflip.html" rel="nofollow">http://theflashblog.com/flash/3dflip.html</a> <a href="http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/" rel="nofollow">http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Van den Eynde</title>
		<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/comment-page-1/#comment-13528</link>
		<dc:creator>Tom Van den Eynde</dc:creator>
		<pubDate>Wed, 27 Aug 2008 08:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1359#comment-13528</guid>
		<description>Is the rotation always around the top left corner or can it be specified (for example the center of the component)?</description>
		<content:encoded><![CDATA[<p>Is the rotation always around the top left corner or can it be specified (for example the center of the component)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash tutorials &#124; Tutorials on Flash Player 10 roundup part 4 &#124; Lemlinh.com</title>
		<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/comment-page-1/#comment-13516</link>
		<dc:creator>Flash tutorials &#124; Tutorials on Flash Player 10 roundup part 4 &#124; Lemlinh.com</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1359#comment-13516</guid>
		<description>[...] Read more [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Macaca</title>
		<link>http://www.mikechambers.com/blog/2008/08/25/flash-player-10-rotation-xyz-properties-example/comment-page-1/#comment-13510</link>
		<dc:creator>Macaca</dc:creator>
		<pubDate>Tue, 26 Aug 2008 06:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/?p=1359#comment-13510</guid>
		<description>How does the use of .z affect the working with the displayList? I read in the docs that setting it activates a 3D coordinate mode, but what does it do with the getChildByIndex (etc)?</description>
		<content:encoded><![CDATA[<p>How does the use of .z affect the working with the displayList? I read in the docs that setting it activates a 3D coordinate mode, but what does it do with the getChildByIndex (etc)?</p>
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