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	<title>Comments on: Papervision 3d 2.0 Alpha</title>
	<atom:link href="http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/</link>
	<description>code = joy</description>
	<lastBuildDate>Fri, 02 Dec 2011 01:36:37 +0000</lastBuildDate>
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		<title>By: Dan</title>
		<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/comment-page-1/#comment-11145</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 12 Feb 2008 06:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/#comment-11145</guid>
		<description>Just download svnX - it&#039;s free and works great! 

http://www.apple.com/downloads/macosx/development_tools/svnx.html</description>
		<content:encoded><![CDATA[<p>Just download svnX &#8211; it&#8217;s free and works great! </p>
<p><a href="http://www.apple.com/downloads/macosx/development_tools/svnx.html" rel="nofollow">http://www.apple.com/downloads/macosx/development_tools/svnx.html</a></p>
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		<title>By: Neil Hartbarger</title>
		<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/comment-page-1/#comment-10970</link>
		<dc:creator>Neil Hartbarger</dc:creator>
		<pubDate>Mon, 28 Jan 2008 22:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/#comment-10970</guid>
		<description>Mike--

I&#039;ve been waiting for this for... ever, it seems. So I went to grab the latest version, and I saw it uses SubVersion. I&#039;ve never installed a SubVersion client for my Mac (OS 10.4.11 G5), and it wants me to start  bash-ing about in a Terminal window. I&#039;m a reasonably skilled under-the-hood guy, but I&#039;m scared! I can&#039;t find a step-by-step, here&#039;s-how-you-set-it-up for SubVersion Client (v 1.3.1 from subversion.tigris.org).

I want to play, but I don&#039;t want to break something. Can you point me to guidance?

Thanks!

--Neil</description>
		<content:encoded><![CDATA[<p>Mike&#8211;</p>
<p>I&#8217;ve been waiting for this for&#8230; ever, it seems. So I went to grab the latest version, and I saw it uses SubVersion. I&#8217;ve never installed a SubVersion client for my Mac (OS 10.4.11 G5), and it wants me to start  bash-ing about in a Terminal window. I&#8217;m a reasonably skilled under-the-hood guy, but I&#8217;m scared! I can&#8217;t find a step-by-step, here&#8217;s-how-you-set-it-up for SubVersion Client (v 1.3.1 from subversion.tigris.org).</p>
<p>I want to play, but I don&#8217;t want to break something. Can you point me to guidance?</p>
<p>Thanks!</p>
<p>&#8211;Neil</p>
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	<item>
		<title>By: Cimmerian</title>
		<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/comment-page-1/#comment-10663</link>
		<dc:creator>Cimmerian</dc:creator>
		<pubDate>Sat, 08 Dec 2007 21:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/#comment-10663</guid>
		<description>You make it sound like papervision is the only 3d engine for flash, why is that?
And what about sandy, what about away3d?
http://www.flashsandy.org/blog/
http://www.away3d.com/</description>
		<content:encoded><![CDATA[<p>You make it sound like papervision is the only 3d engine for flash, why is that?<br />
And what about sandy, what about away3d?<br />
<a href="http://www.flashsandy.org/blog/" rel="nofollow">http://www.flashsandy.org/blog/</a><br />
<a href="http://www.away3d.com/" rel="nofollow">http://www.away3d.com/</a></p>
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	<item>
		<title>By: 3D in Flash: Papervision 3d 2.0 Alpha &#124; David Bisset: Web Designer, Coder, Wordpress Guru</title>
		<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/comment-page-1/#comment-10651</link>
		<dc:creator>3D in Flash: Papervision 3d 2.0 Alpha &#124; David Bisset: Web Designer, Coder, Wordpress Guru</dc:creator>
		<pubDate>Thu, 06 Dec 2007 22:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/#comment-10651</guid>
		<description>[...] and it&#8217;s open source&#8230; Interesting, but haven&#8217;t seen an impressive demo (yet). [ via Mike Chambers ]  Tags: 3D, Flash, [...]</description>
		<content:encoded><![CDATA[<p>[...] and it&#8217;s open source&#8230; Interesting, but haven&#8217;t seen an impressive demo (yet). [ via Mike Chambers ]  Tags: 3D, Flash, [...]</p>
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	<item>
		<title>By: Philippe Monteil</title>
		<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/comment-page-1/#comment-10638</link>
		<dc:creator>Philippe Monteil</dc:creator>
		<pubDate>Thu, 06 Dec 2007 08:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/#comment-10638</guid>
		<description>As far as GPUs are concerned I was thinking that there is an easy way to take advantage of
those ubiquitous beats in Flash/AIR:
- add to the AS 3.0 framework a simple class which sole role would be to map its methods to the corresponding OpenGL API functions, a class similar to the bindings available in Java and .Net.
- make sure that the content of AS 3.0 bitmaps can be transferred to and from OpenGL textures.

AS 3.0 applications would therefore be able to pilot the creation of OpenGL 3D resources (vertex buffers, textures, rendering targets ...) and of 3D scenes (camera, lights...) and have OpenGL render such scenes to textures to be transferred to AS 3.0 bitmaps, and then injected in Flash scenes.

PV3D already offers the level of abstraction needed to let AS 3.0 developers take advantage of the rendering power of OpenGL through high level objects. The adaptation of PV3D to OpenGL would probably require only a small subset of OpenGL. 

Philippe</description>
		<content:encoded><![CDATA[<p>As far as GPUs are concerned I was thinking that there is an easy way to take advantage of<br />
those ubiquitous beats in Flash/AIR:<br />
- add to the AS 3.0 framework a simple class which sole role would be to map its methods to the corresponding OpenGL API functions, a class similar to the bindings available in Java and .Net.<br />
- make sure that the content of AS 3.0 bitmaps can be transferred to and from OpenGL textures.</p>
<p>AS 3.0 applications would therefore be able to pilot the creation of OpenGL 3D resources (vertex buffers, textures, rendering targets &#8230;) and of 3D scenes (camera, lights&#8230;) and have OpenGL render such scenes to textures to be transferred to AS 3.0 bitmaps, and then injected in Flash scenes.</p>
<p>PV3D already offers the level of abstraction needed to let AS 3.0 developers take advantage of the rendering power of OpenGL through high level objects. The adaptation of PV3D to OpenGL would probably require only a small subset of OpenGL. </p>
<p>Philippe</p>
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		<title>By: FlashBookmarks</title>
		<link>http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/comment-page-1/#comment-10618</link>
		<dc:creator>FlashBookmarks</dc:creator>
		<pubDate>Wed, 05 Dec 2007 08:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikechambers.com/blog/2007/12/04/papervision-3d-20-alpha/#comment-10618</guid>
		<description>It&#039;s great and open source, will be amazing when the gpu support (2008?:)) kicks in.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great and open source, will be amazing when the gpu support (2008?:)) kicks in.</p>
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