Mike Chambers

code = joy

Papervision 3d 2.0 Alpha

with 6 comments

Want to do real 3D in Flash? Check out the Papervision3D 2.0 Alpha, just released today.

Written by mikechambers

December 4th, 2007 at 4:49 pm

Posted in General

6 Responses to 'Papervision 3d 2.0 Alpha'

Subscribe to comments with RSS or TrackBack to 'Papervision 3d 2.0 Alpha'.

  1. It’s great and open source, will be amazing when the gpu support (2008?:)) kicks in.

    FlashBookmarks

    5 Dec 07 at 12:49 am

  2. As far as GPUs are concerned I was thinking that there is an easy way to take advantage of
    those ubiquitous beats in Flash/AIR:
    - add to the AS 3.0 framework a simple class which sole role would be to map its methods to the corresponding OpenGL API functions, a class similar to the bindings available in Java and .Net.
    - make sure that the content of AS 3.0 bitmaps can be transferred to and from OpenGL textures.

    AS 3.0 applications would therefore be able to pilot the creation of OpenGL 3D resources (vertex buffers, textures, rendering targets …) and of 3D scenes (camera, lights…) and have OpenGL render such scenes to textures to be transferred to AS 3.0 bitmaps, and then injected in Flash scenes.

    PV3D already offers the level of abstraction needed to let AS 3.0 developers take advantage of the rendering power of OpenGL through high level objects. The adaptation of PV3D to OpenGL would probably require only a small subset of OpenGL.

    Philippe

    Philippe Monteil

    6 Dec 07 at 12:51 am

  3. [...] and it’s open source… Interesting, but haven’t seen an impressive demo (yet). [ via Mike Chambers ] Tags: 3D, Flash, [...]

  4. You make it sound like papervision is the only 3d engine for flash, why is that?
    And what about sandy, what about away3d?
    http://www.flashsandy.org/blog/
    http://www.away3d.com/

    Cimmerian

    8 Dec 07 at 1:43 pm

  5. Mike–

    I’ve been waiting for this for… ever, it seems. So I went to grab the latest version, and I saw it uses SubVersion. I’ve never installed a SubVersion client for my Mac (OS 10.4.11 G5), and it wants me to start bash-ing about in a Terminal window. I’m a reasonably skilled under-the-hood guy, but I’m scared! I can’t find a step-by-step, here’s-how-you-set-it-up for SubVersion Client (v 1.3.1 from subversion.tigris.org).

    I want to play, but I don’t want to break something. Can you point me to guidance?

    Thanks!

    –Neil

    Neil Hartbarger

    28 Jan 08 at 2:51 pm

  6. Just download svnX - it’s free and works great!

    http://www.apple.com/downloads/macosx/development_tools/svnx.html

    Dan

    11 Feb 08 at 10:47 pm

Leave a Reply